Earlier quoted context omitted.
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
What are the problems you encounter?
GIMP development - What’s the point?
91–100 of 149 posts
Re: GIMP development - What’s the point?
#92Earlier quoted context omitted.
For professional use, how does modern GIMP compare to modern PS?
It can't. If you work in the industry you'll be expected to use a specific format (.psd). I'm pretty sure you can't open a file created with the latest version of Photoshop in Gimp. The graphic design industry is one of these industries that have been completely monopolized by a single vendor. I liked Macromedia approach with Fireworks, which didn't require the software in order to preview what a project looked like…
PSD shares this preview functionality. You can open a PSD just fine in Preview on OS X, or with ImageMagick you can do: convert my-psd.psd[0] out.png
Re: GIMP development - What’s the point?
#93Earlier quoted context omitted.
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
That's weird. I'm not a regular user of GIMP at all, but cropping and scaling are pretty much the main things I do use it for, and it's pretty simple and easy. The crop tool is the one that looks like an Xacto knife blade, and the scaling tool is right there in one of the main menus.
Re: GIMP development - What’s the point?
#94Earlier quoted context omitted.
For professional use, how does modern GIMP compare to modern PS?
It can't. If you work in the industry you'll be expected to use a specific format (.psd). I'm pretty sure you can't open a file created with the latest version of Photoshop in Gimp. The graphic design industry is one of these industries that have been completely monopolized by a single vendor. I liked Macromedia approach with Fireworks, which didn't require the software in order to preview what a project looked like…
I'm pretty sure you can, and you can see all the layers and stuff. Editing though, if I remember correctly, is either extremely limited or non-existent.
Still, when someone gave me a psd I had little hope of opening it at all, yet GIMP displayed it perfectly. That exceeded expectations already, just too bad that I couldn't edit. But then again, it's better than buying an expensive product line just to view a file.
> The graphic design industry is one of these industries that have been completely monopolized by a single vendor.
Exactly, which is one which is one of the reasons I'm a big fan of GIMP and Paint.NET for when people simply don't need photoshop. They often don't, but ask for it anyway, get used to it and then want to keep using it. This is about adults as well as teens who are still in high school and who might later go on to work as designers, and then can only work with photoshop.
Re: GIMP development - What’s the point?
#95Earlier quoted context omitted.
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
Cropping is a "HUGE pain"? Are you kidding me? 1. Rectangle select. 2. Image -> Crop to selection. How much simpler can you get?
Re: GIMP development - What’s the point?
#96Re: GIMP development - What’s the point?
#97GIMP is a great competitor to photoshop. It misses a lot of the shortcuts that photoshop has introduced to make editing easier/quicker but I've always been able to do everything I needed to do even if it takes more steps.
What the opensource community is missing is a sketch alternative. Application developers have moved to it for rapid design and photoshop has taken the backseat.
GIMP is not comparable to sketch. Sketch has changed the way the design world thinks / works.
Re: GIMP development - What’s the point?
#98I'd like to see these features demonstrated too, without meeting a gimp developer. Maybe they could do a better job of that.
The GIMP team could always use some help in developing tutorials. So if you want to volunteer, I'm sure your help would be appreciated.
Re: GIMP development - What’s the point?
#99Re: GIMP development - What’s the point?
#100People whining about GIMP not being as good as PS don't appreciate what life was like on Linux before GIMP existed, or how primitive GIMP was when it first came out. GIMP has advanced leaps and bound over what it once was. I remember for ages PS fans were complaining about how GIMP had a multiple window layout, and how unnecessarily complex that was, and they wanted a single window layout. So the volunteers who work…
For professional use, how does modern GIMP compare to modern PS?
On paper they may look similar, but GIMP in no way touches the amount of options and features available to a designer out of the box in a pro software. Even just manipulating a single asset seems to take twice the work in GIMP. Imagine a PS file that is hundreds of layers deep.
And last I used it, support for anything print related was abysmal in GIMP. I don't even have to think about color profiles in Photoshop, but GIMP gave me the sense I had to build everything myself.
GIMP is kind of in this ugly duckling space where I feel the feature set is not acceptable for a professional designer, but the UI is too overwhelming for a non-designer. And you can tell by the quality of work that the average user is either pretty amateurish, or who design is the second thought.