Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
GIMP development - What’s the point?
51–60 of 149 posts
Re: GIMP development - What’s the point?
#52Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
1. Rectangle select.
2. Image -> Crop to selection.
How much simpler can you get?
Re: GIMP development - What’s the point?
#53Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
Re: GIMP development - What’s the point?
#54Earlier quoted context omitted.
Edit: [Deleted] I'm sorry, but I don't find the tool intuitive. I ran into issues using it. I installed fresh copy and tried steps commenters suggested and it worked well. However this was not my experience a mere two days ago.
Cropping is a "HUGE pain"? Are you kidding me? 1. Rectangle select. 2. Image -> Crop to selection. How much simpler can you get?
GIMP: Roughly select something, zoom in to make it pixel-perfect, see the size of the selection in the bottom left, and just drag until it fits your need.
PS? Roughly select something. Figure out the size of the selection. Zoom in. Dig into the menu.. Transform selection? Adjust. What's the size now? .. Nope, thanks. I am done 5 times over in GIMP by the time I did that.
I get that GIMP is not perfect, but some people treat like the PHP of graphics software.
Re: GIMP development - What’s the point?
#55Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
This is a pretty sad situation and I can't how it would change, apart from giant (in open source terms) donations that would allow a developer-year or few full-time.
Re: GIMP development - What’s the point?
#56Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
...and Adobe PS is not one of them!
People tolerate its UX/I because the functionality is unequaled and, after you commit to visual and muscle-memory all the shortcuts and locations of commands and options, you can be extremely productive despite the UX/I.
Also, people coming from the "physical arts" category are kind of used to horrible UX/I... I mean, the "UX/I" of a paint brush is pure horror story, even if you use acrylic paint... so the "suffering leads to great art" mantra when applied to tools too, carried into the digital world, makes artists pretty "masochistic" which pairs well with Adobe products' UI "sadism" :)
Re: GIMP development - What’s the point?
#57Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
Re: GIMP development - What’s the point?
#58GIMP has advanced leaps and bound over what it once was.
I remember for ages PS fans were complaining about how GIMP had a multiple window layout, and how unnecessarily complex that was, and they wanted a single window layout. So the volunteers who work on GIMP eventually came out with a single window layout.
I'm not a PS user, but I heard that around that time PS changed to a multi-window layout. Whether that's true or not, now I hear complaints from some users that GIMP is not any good because it doesn't have a multi-window layout (not realizing that changing it to multi-window layout is as simple as unchecking "Single-window mode" under the "Windows" menu). Give me a break!
Some people will never be satisfied and will never appreciate the hundreds or thousands of man hours of free work that GIMP developers have poured in to this product.
Could it be improved? Of course! Anything can. Should they strive to make it better? Yes. Feature requests and help are great. But indignant insults coming from people who didn't pay for the development of the product, who don't contribute any of their own time to make it better, and who clearly don't appreciate the massive achievement that GIMP is just take the cake. GIMP developers must have skins of steel to put up with this crap year in and year out.
Re: GIMP development - What’s the point?
#59Sorry to say I don't think GIMP is the best example of a great FLOSS project. Many other projects are very competitive (or better) than commercial options but GIMP is not even close. They just released support for 16bit/32bit/c color last year which is needed for so many scenarios. The unified transform tool mentioned as a highlight is really a pretty simple thing to code. They are 5-10 years behind what you get in P…
> There are many examples of complex professional systems that prove a decent UX is still possible ...and Adobe PS is not one of them! People tolerate its UX/I because the functionality is unequaled and, after you commit to visual and muscle-memory all the shortcuts and locations of commands and options, you can be extremely productive despite the UX/I. Also, people coming from the "physical arts" category are kind o…
I'm not suggesting that we should leave all tools and products completely unusable unless you're a level 20 night elf. However, reward your frequent users.
Re: GIMP development - What’s the point?
#60I fully respect all of the work developers have put into open source art creation tools/libraries. Blender, Gimp, InkScape, Krita, G'MIC etc. are incredible pieces of software and if more people spent time to explore, celebrate and contribute to these efforts there is no way any commercial product could keep up.