I wonder how accurate it really is. The demo video didn't match up with the movements at all and the on-screen drawings looked like prerecorded video that they were trying to sync to. It's a neat idea, but without a dedicated component or an extremely high-speed RTOS, you're not going to come close to the level accuracy that's really needed to do the math and still allow interaction. I don't mean to rain on the parad…
> I just don't think they really have anything usable. I'm not sure that's the purpose. I wouldn't think of this as being intended to be a fully usable product right now. They could be intending it merely as an interesting experiment to explore new possibilities for interaction with mobile and wearable tech. Another CS student came up with a virtual keyboard using the iPhone's accelerometer[1]. It only had ~80% accur…
If it comes down to using something other than your fingers, someone has the nose working as a user input device: