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Oculus Rift: Available for pre-order

shop.oculus.com

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Re: Oculus Rift: Available for pre-order

#92

Earlier quoted context omitted.

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

That's odd, I've been using a laptop to demo Rift tech for some time... (Although it's quite a beefy laptop, optimised for 3D work.)

You're fortunate. Yes, there are some laptops that can do it, but most have NVidia Optimus getting in the way, and it's nearly impossible to tell which ones are okay and which are not just from spec sheets, so I can see why they just say "no laptops".

Re: Oculus Rift: Available for pre-order

#93
post #72

Earlier quoted context omitted.

This costs as much as a full blown PC. Except you'll also need a killer desktop PC that can run it [1]: - NVIDIA GTX 970 / AMD 290 equivalent or greater - Intel i5-4590 equivalent or greater - 8GB+ RAM - Compatible HDMI 1.3 video output - 2x USB 3.0 ports - Windows 7 SP1 or newer The Oculus Touch is stated to need 4 USB ports [2], not just two, so better plan for that as well So in total you are probably looking at c…

My (older) home PC pretty much hits the minimum (GTX 970 and the 4590 processor, but 16GB RAM). Honestly I couldn't tell you how many USB ports it has, I only use two. Looks like I'll be holding off consideration until I upgrade :)

I think you're in a minority, even among PC builders.

Re: Oculus Rift: Available for pre-order

#94
post #33

I thought Samsung has been doing a pretty decent job of integrating VR into their smartphones. Will there be a substantial improvement to the VR experiences using Oculus?

Just comparing my DK2 to stuff like GearVR (or Cardboard at the low end) it really does make a difference. Without the smoothest of framerates or positional tracking, it really limits the useful applications of VR. It's OK for watching a movie on a virtual giant screen or some more limited experiences but for a real sense of immersion, you really need some level of positional tracking.

When I got the DK2 I spent way more time grinning that I could stand up and look around behind my flight chair and around my cockpit in Elite Dangerous than I'd like to admit. Just having a 3d "surround" image to look around is cool but positional tracking makes you feel like you're really "there".

Re: Oculus Rift: Available for pre-order

#95
post #52
post #32

Why is Xbox One Controller included? Not PS4 compatible? But hey you'd now think "why didn't I back Oculus on Kickstarter?"

It's a PC peripheral, and always has been. Sony (PS4) has their own VR tech. The Xbox controller ensures all Rift users have the same hardware, which is especially important with VR experiences.

It seems like you can't take that out of the bundle if you have one yourself, possibly a modified version? Otherwise that seems like a major disappointment for those already own an xbox controller, and force them to pay additional $$.

Re: Oculus Rift: Available for pre-order

#96
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

It's how I got started on my DK2. It's how I use my Galaxy Note 3 with a headset. Yes, it's completely possible.

Re: Oculus Rift: Available for pre-order

#97

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

There is no expectation from anyone that the Rift is nausea-free.

Re: Oculus Rift: Available for pre-order

#98

Interesting tweet from Palmer ( https://twitter.com/PalmerLuckey/status/684772857625231360 ) on high load and fraud. Always interesting to see large launches not considering load/security on the web app. Out of curiosity, why is www.oculus.com not using a CDN (direct to AWS), and shop.oculus.com not using a CDN with rate control capabilities.

The load is from transaction processing, which CDNs don't help with. CDNs are typically used for cacheable content like static assets.

Re: Oculus Rift: Available for pre-order

#99
post #52
post #32

Why is Xbox One Controller included? Not PS4 compatible? But hey you'd now think "why didn't I back Oculus on Kickstarter?"

It's a PC peripheral, and always has been. Sony (PS4) has their own VR tech. The Xbox controller ensures all Rift users have the same hardware, which is especially important with VR experiences.

It's probably also helpful that most PC games that were ported from console support DirectInput/XInput. Getting the PC users set up with controllers will make it easier to pitch developers on porting from console VR (Sony) -> PC VR.

Re: Oculus Rift: Available for pre-order

#100

Unlike a lot of people, I don't think $600 is an insane price to pay for a good piece of good VR kit... The insane part is the fact that they don't even list basic technical specs on the marketing site?! Am I missing something obvious? I'm supposed to drop $600 on a piece of hardware that relies on a high-resolution screen to work well, without knowing the screen's resolution? They know they're selling mostly to nerd…

They give you a validation tool and link to the documentation where they spell out the specs explicitly.
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