Strike the earth!
Dwarf Fortress 0.42.01 released
91–100 of 172 posts
Re: Dwarf Fortress 0.42.01 released
#92Earlier quoted context omitted.
Serious question. Why would it not be easy?
There are still a lot of employers who see time spent on your own venture as a gap in employment history. I mean, I guess it literally is, since you aren't an "employee". But they completely discount any applicable experience during that time.
Re: Dwarf Fortress 0.42.01 released
#93People who really 'got into' DF- What age were you when it clicked?
Re: Dwarf Fortress 0.42.01 released
#94I know that he doesn't want to support an open developer community because he, you know, wants to write his simulator and make it even more incredibly awesome than it is, but if only there were a way to get that code unlinked and into an API, it would make millions of people very happy.
Re: Dwarf Fortress 0.42.01 released
#95Earlier quoted context omitted.
I mean it's free and written by 2 people, you can only expect so much.
It's actually written entirely by one person; Zach is just an idea man.
At some point when you've mastered basic code writing, ideas become the hardest part. This is especially true in game design, but also true even in solving business problems.
Re: Dwarf Fortress 0.42.01 released
#96If you'd like to learn to play the game, it's not easy. I've created a multipart video tutorial to help you sort of find your feet, learn a few of the keybinds, and get a checklist of things you need. It also talks about how to get better graphics and an isometric view. https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaax... Enjoy all the fun. Dwarf Fortress is one of the only single player games that has hel…
Re: Dwarf Fortress 0.42.01 released
#97For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
Re: Dwarf Fortress 0.42.01 released
#98For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
You might even want to go a little further back from 0.40.24 to start out. The game has grown and evolved over time, and some of the recent features raise the price of entry. (These days, for example, you need soap production and a hospital up and running before the beginning of your second year...)
Re: Dwarf Fortress 0.42.01 released
#99Earlier quoted context omitted.
Against my better judgment I downloaded this and started it up. World-gen seems to be crashing more than half the time (but not every time). Then it crashes most of the time in the "Updating World" phase when you try to start a game, before the embark site selection screen. When I did get it to embark, it crashed in the first minute. So, yeah - wait for patches.
What the game actually crashing or was world gen just restarting with a different seed? World gen works with different parameters and will scrap worlds that are generated with in compatible conditions (e.g. There aren't enough evil biomes to support the minimum number of goblin fortresses).
Re: Dwarf Fortress 0.42.01 released
#100Earlier quoted context omitted.
Yeah, I know. The poster to whom I was responding was gleeing about a "dot release" having a bunch of features, and that that's something only a "text-based game" (and DF isn't a text-based game, unless your text-based games normally support tilesets or the IBM upper-ASCII set and run inside of SDL) can do. Which is trivially untrue, both in terms of pumping up the impact of the DF release and downplaying what others…
Well the main attraction is the stories it creates and what you create in game. So I'd say to play Craft the World if you want a DF-like with more direction to it, but DF itself is irreplaceable if you want to do things like attacking Hell with minecarts full of whales for the added mass (and therefore, momentum). DF is more about the crazy stories that happen when you're, say, draining the ocean to set up those whal…
(Minecraft would have this problem if not for the tremendous mod support, Forge, etc. that enables you to make what you want of it. Crash Landing is still one of my favorite things in games--not because of the use of HQM, but rather just the profoundly different environment and options for exploring the same rules in a very different milieu.)