Does anyone know enough about how this game works internally to know if alternative interfaces and presentations are possible? I'm blind, and have wanted to play this game ever since I heard of it years ago. I used to play console-based roguelikes, and while they were a bit slow to interact with, RLs were a refreshing tactical change from text-based IF. Reading lots of DF stories would suggest that there's some sort…
Dwarf Fortress 0.42.01 released
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Re: Dwarf Fortress 0.42.01 released
#72For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
This comment, while interesting and helpful, would be enough to keep me away from DF forever. Game-breaking bugs? Ain't nobody got time for that. I already know about DF so I know I'm not interested in games like that, but man, I'm glad I never tried to pick it up.
you have more fun developing DF than playing.
Re: Dwarf Fortress 0.42.01 released
#73Earlier quoted context omitted.
>A "dot release" (who really cares about numbering schemes?) DF numbers its releases differently than most software. The developers made a list of features ("core components") they would like to implement and the version number increases for each one finished. So a "dot release" for DF means a significant new subsystem was added. v0.42.1 translates to 42 core components implemented, 1 minor release. The leading 0 mea…
Yeah, I know. The poster to whom I was responding was gleeing about a "dot release" having a bunch of features, and that that's something only a "text-based game" (and DF isn't a text-based game, unless your text-based games normally support tilesets or the IBM upper-ASCII set and run inside of SDL) can do. Which is trivially untrue, both in terms of pumping up the impact of the DF release and downplaying what others…
DF is more about the crazy stories that happen when you're, say, draining the ocean to set up those whale traps. Or building a roof over the world, pumping it full of magma, and rigging trapdoors to allow your Orbital Magma Cannon to fry any spot on the surface.
Re: Dwarf Fortress 0.42.01 released
#74Does anyone know enough about how this game works internally to know if alternative interfaces and presentations are possible? I'm blind, and have wanted to play this game ever since I heard of it years ago. I used to play console-based roguelikes, and while they were a bit slow to interact with, RLs were a refreshing tactical change from text-based IF. Reading lots of DF stories would suggest that there's some sort…
Re: Dwarf Fortress 0.42.01 released
#75For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
I appreciate the intent but when, in the same message, you say:
> Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game-breaking bugs, including crashes, corrupted saves, etc.
you are actively dissuading everyone from ever trying the game.
Re: Dwarf Fortress 0.42.01 released
#76For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
Re: Dwarf Fortress 0.42.01 released
#77Earlier quoted context omitted.
Making it a text game instead of minecraft-like would limit the audience and save next to nothing in development time IMHO.
At the very beginning of Zork you are wandering through the forest. At one point, after branching around for a while you hear a bird singing above. If you say 'climb the tree' you read "You are about ten feet above the ground nestled among some large branches. The nearest branch above you is beyond your reach." If you 'climb higher' you see "On the branch is a small birds nest. " If you look in the nest, "In the bird…
Re: Dwarf Fortress 0.42.01 released
#78People who really 'got into' DF- What age were you when it clicked?
Re: Dwarf Fortress 0.42.01 released
#79I've seen some mods that make Minecraft beautiful, I wonder if the same can be done for DF?
Re: Dwarf Fortress 0.42.01 released
#80For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
> It would be a shame if people willing to give it a try would give it up due to the poor quality of the initial release of a new major version. I appreciate the intent but when, in the same message, you say: > Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game-breaking bugs, including crashes, corrupted saves…
I'd call this release an alpha. Either pick up the previous release, which is solidly in stable-beta territory and is only not an RC because DF's features list is approximately as long as the equator, or wait a bit until this alpha reaches beta status again.