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It's hard to justify Tahoe icons

tonsky.me

851–860 of 984 posts

Re: It's hard to justify Tahoe icons

#851

It's hard to justify snowflake animations on your website...

I decided to believe it was parody. Snowstorm ruining your visibility. Article on bad UX hamming up the bad UX.

That snowflakes were the author’s preference? That’s too much madness for one day.

Re: It's hard to justify Tahoe icons

#852
post #724
post #476

Earlier quoted context omitted.

100% this. I recall watching their launch video about Liquid Glass. It was filled with ego-driven "we're changing the world here" nonsense. They were designing in a bubble and wanted to do something different so they could justify the work. It was never about the user.

My hot take on this is that there is a business goal to Liquid Glass that extends beyond ego - but it's about the restoration of Apple UI as an exclusive status symbol, not as a usable experience. Apple looked at innovations in hardware form factor and, rather than trying to out-innovate in that sphere, said, instead: how do we make something in software that nobody would ever try to imitate, and thus position oursel…

That's interesting and plausible.

It also contributes to obsolescing older hardware.

Re: It's hard to justify Tahoe icons

#853
post #476
post #455

Earlier quoted context omitted.

> If a PM tells you to shove a UI style More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.

100% this. I recall watching their launch video about Liquid Glass. It was filled with ego-driven "we're changing the world here" nonsense. They were designing in a bubble and wanted to do something different so they could justify the work. It was never about the user.

A design system I am required to use made a recent "major" update announcement: "Styles have been converted to variables. Styles are out and Figma variables are in".

Where what we really needed was a stable release version (now a year late from the original promised date) so we can build out UI components for the content editors to use that don't require constant design tweaks.

You know the designers are:

a) Just fucking around having fun

b) Making busy work to drag it out as long as possible

As it's now 4 years since they began working on the "design system", there's a good chance it will get canned as there's some more modern design they will want to use.

Re: It's hard to justify Tahoe icons

#854

Earlier quoted context omitted.

from what i've read on macrumors, Tahoe on the 2019 MP is quite messy. A lot of people complain about the UIs being sluggish.

I guess they only work on Apple Silicon software by now and only do the absolute minimum on Intel/AMD support. It's getting phased out anyway next update, which is also a shame for a machine that 5 years ago cost more than a pretty great car.

What's crazy is that it's still a pretty good Windows machine even after MacOS stops getting updates. The irony.

Re: It's hard to justify Tahoe icons

#855
post #556

My hope is that the new generation of designers/UX people question and reject many of the UI/UX patterns made popular in the past 15 years and go back to the 90s for inspiration. Resources like the Apple Design Guidelines from 1992 linked in the OP is excellent! Perhaps my biggest gripe is that many of these terrible UI/UX patterns are built in at such a low level, it is near impossible for developers to override the…

IMHO, the "new generation" of designers is the problem. Same goes for the "new generation" of developers. Want to make a basic HTML page with a contact form? Better get React + 300 dependencies, require the backend to provide a REST endpoint... fast forward six months... Why has this happened? Everything is too easy. You used to have to have pretty good intelligence to break into UI design and software development. N…

Fair enough. But tides do shift. A lot of today’s terrible patterns (like flat design) were born in the late 2000s and early 2010s. The current generation of UI and UX folks—for simplicity, designers in their 20s—who are empowered to make both big and small decisions at Big Tech are largely riding that inherited wave. There’s still time for their taste to evolve as their confidence and seniority grow.

Re: It's hard to justify Tahoe icons

#856
post #788

Earlier quoted context omitted.

Uber, Airbnb, Robinhood all took off because they created easy to use beautiful apps (compared to their predecessors). The anti-design bias in this forum is genuinely unhinged. I see some saying the entire destruction of the natural world stems from design lol.

Uber very much falls into the category of "useful despite the awful app" for me. It's slow, bloated, buggy and ugly. Probably one of the worst apps running on my phone.

Nowadays yes, since they need to justify the jobs of hundreds of Javascript developers.

But there was a time when their app was native and was actually quite good.

Re: It's hard to justify Tahoe icons

#857

Earlier quoted context omitted.

This. The Windows 95 interface was optimal in many regards. Given how much faster computers are now, every UI operation should just be instantaneous. It's ridiculous that desktop interfaces and Web pages became heavier as computers got faster, so that a heavy website today does not load meaningfully faster than a plain text webpage in 1995. Edit: On Linux, you have desktop environments like LXQt for this. Unfortunate…

Beyond that, any lag from Win95 era was probably because of spinning hard drives. Running it on a SSD would be instantaneous. Also, file search might even work, instead of whatever we have now.

The responsiveness of windows 2000 in a vm is insane. It feels like every action happens instantaneously.

Contrast this with the "os" of my LG oled monitor. It seriously takes 5 seconds to open the settings menu.

Re: It's hard to justify Tahoe icons

#858
post #319

Earlier quoted context omitted.

MacOS 26 highlights were... and this was _Apple's_ opening modal... "Icons that look like shit!" and "Notification summaries that may not be correct!" In general I feel as if Apple's software feels buggier and less solid lately across my iPhone and my computers. Won't be upgrading the personal computer for as long as possible

> Apple's software feels buggier and less solid lately across my iPhone and my computers. Agreed. Rendering is very flaky. Input events are dropped. Blinky. Laggy. Two of the Seven Dwarves of Liquid Glass.

Buggy, Flaky, Dropsy, Blinky, Laggy... that's five. How about Wobbly and Gloopy to round out the seven?

Re: It's hard to justify Tahoe icons

#859

500+ comments and no one's mentioned the jack of all trades "share" button? I would really love to see the internal metrics around how many users press share because they're actually sharing something versus wanting to use any one of the myriad of other functions it hides. Exhibit A: In Safari I had to "share" this page to use the "Find on Page" feature to search whether anyone had mentioned the share button yet. Bon…

Is this specific to mobile?

Feels like this could be a riff on Android's 'Share' functionality, which is actually the user-friendly name for "send an Intent". And that means that any inter-app handling ends up stuffed into a "Share" menu that pretends only social media apps exist. So you do "Share -> Edit with Photoshop" or similar.

Re: It's hard to justify Tahoe icons

#860

Earlier quoted context omitted.

To be fair, they also made several infamous hardware design choices back in 2016, all of which they’ve later reverted.

Not all reverted. Still waiting for my USB-A ports and the SD card reader, on laptops described as "Pro". It's as if Apple forgot that "Pro" is a shorthand for "professional" instead of a meaningless marketing term.

All 14" and 16" MacBook Pros (which is all Apple Silicon MacBook Pros except the 13" ones with base M1 or M2) have an SD card reader.
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