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Apple introduces a universal design across platforms

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841–850 of 1001 posts

Re: Apple introduces a universal design across platforms

#841

I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…

I think this is rather intentional. A sparkly design to distract from Siri failure. Oh look at that glass. It's almost real.

Could be also another side-benedits for apple:

- on older iphones this design probably wont render so well or fast (I guess require modern iphone with raytracing functionality) -> people need to buy new iphones

- put wrench into those cross-platform apps like flutter, capacitor to make their apps feel off.

Re: Apple introduces a universal design across platforms

#842
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Someone put the Windows phone screen against this design, with opaque colorful blocks and clear text - and I was like "yep, I wish we go back to that. That is the future."

Re: Apple introduces a universal design across platforms

#843

I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…

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Re: Apple introduces a universal design across platforms

#844

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

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Re: Apple introduces a universal design across platforms

#845
post #214

The whole thing is Windows Vista Aero Glass and iOS 7 all over again. Repeating all the SAME mistakes with 3D translucent design. Right now I really want skeuomorphism back. Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions. I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes ove…

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Re: Apple introduces a universal design across platforms

#846

I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…

this++ We need more UX that people can "settle into" instead of the constant assault of superficial change that drains energy from everyone's ongoing effort to adapt to exponentially increasing fundamental change!

This is why UX teams should be data-driven. Do user research and A/B testing to hone your UI.

Re: Apple introduces a universal design across platforms

#847
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

Translucency being a main feature of Mac OS X is decades old at this point. I remember a magazine article touting it as an advantage over the upcoming release of Windows XP!

Re: Apple introduces a universal design across platforms

#848
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Ironic that it's the 20th anniversary of this other design masterpiece: https://cdn.arstechnica.net/wp-content/uploads/2015/07/Scree... I don't know that a redesign was called for at all. I guess they needed to show something if Siri still isn't ready, but this is just not it. I'd have personally hoped for them to beef up iCloud+ but I know it doesn't sell devices to the general user.

That's probably driven by some kind of an AR headset. AR can't properly render solids, so it is stuck with having everything transparent. Now it won't look worse than everything else.

Re: Apple introduces a universal design across platforms

#849

Earlier quoted context omitted.

I think it's time for me to look back at Linux. (*Looks at Gnome.*) Hm, they're getting worse faster than Apple does. Never mind.

Did you look at KDE?

.... and I'm pretty sure KDE did the glass everywhere theme maybe 20 years ago

Re: Apple introduces a universal design across platforms

#850

Earlier quoted context omitted.

this++ We need more UX that people can "settle into" instead of the constant assault of superficial change that drains energy from everyone's ongoing effort to adapt to exponentially increasing fundamental change!

This is why UX teams should be data-driven. Do user research and A/B testing to hone your UI.

uhm, maybe no... data-drive in UX means sliding towards the lowest common denominator, optimizing at first for the dumbest user, then later giving in to dark patterns and quasi-scamming

there's room for creativity in UX, lots, just not at the "how does the texture of a button feel and flow" - need to move HIGHER level, towards eg thinking of experience minimizing cognitive load, increasing synergy and augmentation ppotential etc etc ...the ceiling is waaaay higher than most UX ppl think

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