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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#812
post #277
post #98

Earlier quoted context omitted.

Yes, they did https://www.roadtovr.com/facebook-acquires-ctrl-labs-develop... I had the first myoband sdk and didn’t work for me. I imagine tech is much improved now

Thalmic (makers of Myo, later renamed to North) was acq. by Google actually.

And funnily enough they were working on smart glasses when they were acquired by Google

Re: Orion, our first true augmented reality glasses

#813

Earlier quoted context omitted.

The 100 degree field of view in the AVP is noticeable because it is a VR headsets. Most VR headsets like the Meta Quest 3 have greater field of view than the AVP, which is why the 100 degree is so noticeable. For an AR headset, 70 degrees is pretty good.

AVP is AR. They made a big deal of being able to place windows all around and above your workspace, but taking advantage of this requires large head movements. I had a Quest2 but sold it years ago. I'm not comparing AVP to any previous VR experiences, I don't even remember what the FOV felt like.

Not the same thing. AVP uses passthrough video, which is subject to the same field of view as the virtual content. These glasses are actually glasses, so the real world has an "unlimited" field of view -- only virtual content exists in the 70 degree FoV.

You can emulate this on the Vision Pro by removing the light seal entirely. It makes a dramatic difference, but also makes it impossible to use virtual environments or any immersive experiences.

Re: Orion, our first true augmented reality glasses

#814
post #804

Earlier quoted context omitted.

> IIncredible amount of negativity here. It's FB. They're not popular. I wouldn't touch it with a barge pole, because I expect it will be absolutely stuffed with user surveillance.

Was just going to write that there is no way people trust META to become their eyes. Maybe some smaller player. We already greatly distrust f*n mobiles which eavesdrop on everyone's conversation. Considering recent cyberpunk breach I actually expect more people to try to distance themselves from this all. It will probably be top product for telemedicine and teletutoring one day, but it will never be safe in the hands…

> We already greatly distrust f*n mobiles which eavesdrop on everyone's conversation

Yet every single person carries one.

Re: Orion, our first true augmented reality glasses

#815

My biggest gripe with AR products is that they will just become a tool to spoil the real world with ads everywhere. No thanks.

But many cities in the real world already have ads everywhere. If anything, a modified AR device could allow you to detect and remove those.

Desire to digitally block out the scenery feels like a good litmus test for whether one is living in a dystopian hellscape.

Re: Orion, our first true augmented reality glasses

#817

Earlier quoted context omitted.

> next consumer electronics platform I really hope this isn’t the case. We have enough screens around us as is, the last thing I want is screens pressed up against my eyeballs

I think the main question will be if Meta can run the glasses under a different business model than ads/personalization. I know Meta feels like they missed out on owning the hardware ecosystem with mobile, but a big part of why Apple's product work is because their business model is not ads. If they can fix their incentives there it will address 80% of the concerns in this thread. Counterintuitively I think a passive…

It doesn't matter if they can or can't, Apple will do a better version of this and people will buy it because they're a much less shitty / shady company than Facebook.

Re: Orion, our first true augmented reality glasses

#818

Earlier quoted context omitted.

You see, the "struggle" in learning that comes from trying to form concepts out of text you read from books or from teacher's voices you listen in school instead of a complete audiovisual intuitive feed like VR will provide, is actually necessary. Your children will get impaired if they don't build the skill to learn from non-tech methods. Schools in India (and mostly Asia) enforce chalkboard and pen-and-paper method…

Ed-tech will not work in schools until people (teachers) learn to use technology properly. Simply putting on videos for kids (as you say) cannot replace all the skills the traditional model gives us.

No. I am saying the opposite. The better edtech gets and the better "experiences" it provides, the worse it will be for the children's development as they will impair their ability to think and learn for themselves. Learning from reading and writing is superior because it enforces higher conscious engagement at the part of the students. The friction and struggles are important.

What you are saying will make them consume information, not learn.

Re: Orion, our first true augmented reality glasses

#819

My biggest gripe with AR products is that they will just become a tool to spoil the real world with ads everywhere. No thanks.

As others already mentioned, the real space is already full of all sorts of advertisements. I personally can't wait for an AR uBlock.

Do you really look forward to

1) Try and maintain some piece of software on your device to overlay real-world adds? 2) Try and maintain some piece of software on your device to block AR adds?

I personally don't ...

Re: Orion, our first true augmented reality glasses

#820

Earlier quoted context omitted.

I definitely see the appeal. A vastly larger screen where you don't have to crane your neck down to read the news? That sounds amazing for my daily commute, and so much healthier for my neck and shoulders. And visible directions while cycling would be amazing, when it's unsafe to glance at your phone. (Audio directions aren't nearly as good, and wearing headphones/earbuds while cycling is illegal in a lot of places a…

> visible directions while cycling would be amazing, when it's unsafe to glance at your phone > A heads-up display in your car should be safer too than looking down at the screen The HUD in a car can't play YouTube. If you only use your glasses to show directions, that's great, but that's not the issue. Distracted drivers and riders is. The actual, safe thing to do when you don't know which streets are which, or wher…

> The HUD in a car can't play YouTube.

It would be easy enough for safety regulations to limit permitted AR content when a person is driving. In fact, I'd be surprised if governments didn't -- I mean, the device manufacturers themselves would probably do it first. If someone died or killed someone) because they were watching YouTube while driving, can you imagine the public outcry and corporate brand damage?

> If you only use your glasses to show directions, that's great, but that's not the issue.

No, that's exactly the issue. Using glasses for their benefits. That's the part you seem to be ignoring.

> is to pull over to check

That's wildly unrealistic, not to mention full of its own safety problems. Where I live, there's literally nowhere to pull over -- there are lanes for driving and street parking. Period. And are you really going to be fulling to a full stop every five blocks or something?

> You can lift your phone screen up to eye-level.

Have you tried that? Do you realize the amount of shoulder fatigue that produces, and the resulting muscle tension that can produce long-term? Good luck holding your phone at eye level for 20 minutes. Perhaps you should try it before suggesting it.

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