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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#601
post #71

Earlier quoted context omitted.

Wanna see the first prototypes for mobile phones? And even then it's really good compared to a Quest, but def. not good enough if you're going to wear this on the daily

The benefit of a mobile phone was extremely obvious to everyone as soon as you said what it was. I've been reading about AR for years and I still have no idea how, if at all, I would use it. Never really come across a use case that's compelling for me. Getting WhatsApp messages without taking my phone out of my pocket feels like the opposite to the direction I'd like to move in.

> The benefit of a mobile phone was extremely obvious to everyone as soon as you said what it was.

I would say the same about AR. I'm surprised by your comment. Lately I've been using it a lot when shopping for furnitures (to place the furniture in my space and see how it fits, amazon and a bunch of furniture places let you do that).

Re: Orion, our first true augmented reality glasses

#602
post #164

Decent hands on article from the verge with more info https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... Wireless compute puck. 70 degree FOV. Resolution high enough to read text. Wrist band detects hand gestures and will be used in another product.

From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.

while I agree, you also just don't have a choice as otherwise you force the user to carry a controller with them all the time (and even then the experience sucks because you have to take out/reach for your controller every time you want to usei t)

Re: Orion, our first true augmented reality glasses

#603
post #306

Earlier quoted context omitted.

6dof input from hand gestures is a killer feature but it has to be rock solid. So far only controllers can do it but it's getting much better every year. Haptic feedback, discrete buttons and precise analog input from controllers are also very important. The downside of controllers is that your hands are full and it's just not feasible for an all day wearable. Hopefully someone figures out a good compromise be it rin…

The haptic feedback you get from touching your thumb and forefinger to simulate a click is actually better than a button because it feels more organic and natural. Where it falls apart is not being able to feel yourself touching objects which nothing other than a full glove is going to be able to simulate. Controllers and rings provide no benefit over Apple's approach.

> The haptic feedback you get from touching your thumb and forefinger to simulate a click is actually better than a button because it feels more organic and natural.

Where did you experience this? My only experience is with the Apple Vision Pro and it failed like half the time

Re: Orion, our first true augmented reality glasses

#604

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

I definitely think that's worth worrying about. Eye tracking too; it's shocking how much can be learned about a person from it. The chart here is... well, eye opening: https://newatlas.com/science/science/eye-tracking-privacy/

It’s really interesting how much eye tracking can glean. I’d be curious to test some of those algorithms on myself and see what it said; do you know if there’s any open source stuff that lets you play with it?

Re: Orion, our first true augmented reality glasses

#606

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

Nick Clegg (public affairs guy at FB) is currently lobbying to get VR headsets on schoolchildren. I can't think of anything I want less than my kids wearing those things while in class all day. https://nickclegg.medium.com/how-the-metaverse-can-transform...

I wouldn't worry, it's just too expensive, only the rich kids will have these things

Re: Orion, our first true augmented reality glasses

#607

I've long been a huge skeptic of the whole Metaverse project/undertaking, I think I've called it a smoking crater where ten billion dollars used to be. But this is really interesting: it sounds like the display works, and it sounds like the puck is workable, and it sounds like both can squeak above the line in terms of battery life. If those things are true I may turn out to have been completely wrong. I don't know t…

> I think I've called it a smoking crater where ten billion dollars used to be. It’s less of a waste of money if it paints Facebook as a technology leader and distracts lawmakers, and helps give the company mind space among the tech press. In fact the metaverse may have started out as DC strategy [1]. Facebook Inc. is old and boring, catering to a predominantly older cohort and becoming “Big Social” by buying up anyt…

They just launched the next twitter (Threads)

Re: Orion, our first true augmented reality glasses

#608
post #589

I just can't imagine ever buying something like this from Facebook. I know everyone shits on about Google being bad and whatnot, but the things I buy from Google aren't really part of their advertising business. I pay for Workspace and Google Cloud Platform, and those things don't advertise at me. I am more likely to cruise around already logged into Google as a result of using those things, which obviously plays int…

Guess what? Most people who end up buying this product won't care about any of these.

(P.S. Apple is much worse than you think. Look up Apple's first party tracking.)

Re: Orion, our first true augmented reality glasses

#609
post #606

Earlier quoted context omitted.

Nick Clegg (public affairs guy at FB) is currently lobbying to get VR headsets on schoolchildren. I can't think of anything I want less than my kids wearing those things while in class all day. https://nickclegg.medium.com/how-the-metaverse-can-transform...

I wouldn't worry, it's just too expensive, only the rich kids will have these things

They just announced Quest 3s and it’s $299 :$

Re: Orion, our first true augmented reality glasses

#610
post #589

I just can't imagine ever buying something like this from Facebook. I know everyone shits on about Google being bad and whatnot, but the things I buy from Google aren't really part of their advertising business. I pay for Workspace and Google Cloud Platform, and those things don't advertise at me. I am more likely to cruise around already logged into Google as a result of using those things, which obviously plays int…

I wouldn't be so sure about google not being inherently about getting all your data. apple I'm not so sure.
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