Earlier quoted context omitted.
That extra swiping did get in my way, and I would say it was one of the only flaws in Threes. Luckily, they added an option to turn it off in the 1.1 patch so you don't have to deal with it anymore.
Swiping remains to score and then save your board. Yes, text input is a bit much!
Threes: The Rip-offs and Making Our Original Game
81–90 of 218 posts
Re: Threes: The Rip-offs and Making Our Original Game
#82> We know Threes is a better game, we spent over a year on it. I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality. But here is some hard truth: none of that matters. Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all th…
I agree with this, and the "copy, then improve" mindset, along with the customer-centric view, has some great similarities to the "shanzhai" culture in China:
http://designmind.frogdesign.com/articles/shanzhai-s-role-in...
http://p2pfoundation.net/Shanzhai
http://www.bunniestudios.com/blog/?p=284
On the Internet, I see this same remix philosophy manifest itself very strongly in the creation and propagation of memes.
Re: Threes: The Rip-offs and Making Our Original Game
#83Earlier quoted context omitted.
Are you referring to 2048? They said they were based on 1024, and 1024 explicitly launched with an app store description along the lines of "Why waste your money on Threes, we're free". EDIT: Found the quote. Surprise surprise it's no longer in their description. "No need to pay for ThreesGames. This is a simple and fun gift for you, and it’s free."
Which 2048 are you referring to? The creator of the one that hit it off on HN said that they weren't aware of Threes until after it took off [0] [0] https://news.ycombinator.com/item?id=7373927
Re: Threes: The Rip-offs and Making Our Original Game
#84Earlier quoted context omitted.
Are you referring to 2048? They said they were based on 1024, and 1024 explicitly launched with an app store description along the lines of "Why waste your money on Threes, we're free". EDIT: Found the quote. Surprise surprise it's no longer in their description. "No need to pay for ThreesGames. This is a simple and fun gift for you, and it’s free."
Which 2048 are you referring to? The creator of the one that hit it off on HN said that they weren't aware of Threes until after it took off [0] [0] https://news.ycombinator.com/item?id=7373927
Re: Threes: The Rip-offs and Making Our Original Game
#85Re: Threes: The Rip-offs and Making Our Original Game
#86From the very end - these guys sound REALLY bitter: """If you read this whole thing. Thank you. Wow. If you scrolled down here and skimmed it or just wanted to see if there was a prize at the end, well, you're here. It's about the journey, man. Hopefully this post points to what we're getting at when we say that making these tiny games is littered with hard and painful times that are full of uncertainty and self-doub…
Things weren't that bad this time, but they've been seriously bitten in the past. As (one of them) got close to releasing their game Ridiculous Fishing last year, a competitor quickly cloned it and beat them to the app store and got a high ranking. They nearly canned the game because of a ripoff. Truth is, the app store is a pretty scummy market.
Re: Threes: The Rip-offs and Making Our Original Game
#87Having seen their games ripped off and cloned dozens of times within a few weeks, the developers of popular iOS/Android game Threes could be responding with lawsuits and anger. Instead, they are expressing grief (having been accused of cloning the... clones), understanding of how ideas evolve and an awesome release of 45,000 words of internal discussions, sketches, prototype designs of their work of 14 months to get…
Re: Threes: The Rip-offs and Making Our Original Game
#88Earlier quoted context omitted.
Things weren't that bad this time, but they've been seriously bitten in the past. As (one of them) got close to releasing their game Ridiculous Fishing last year, a competitor quickly cloned it and beat them to the app store and got a high ranking. They nearly canned the game because of a ripoff. Truth is, the app store is a pretty scummy market.
How did it get cloned before it was on the app store?
http://www.polygon.com/2012/10/5/3461458/cloning-case-files-...
Re: Threes: The Rip-offs and Making Our Original Game
#89Earlier quoted context omitted.
> I wonder why a game which is basically a 4x4 grid doesn't work on every single version of iOS. 1024 works just fine. It's pretty much an effort vs. payoff thing; the dev environment get nicer each iteration, and iOS < 6 is in a fractional minority.
Yep. iOS 6 has some nice APIs, iOS 7 is even better. According to a company called Mixpanel Trends [1], iOS 7.x is currently on 89% of all Apple devices. iOS 6 is just under 10% and iOS 5 and before is under 1.5%. Since you can't downgrade and devices ship with the latest version, that means that anyone running iOS 5 or iOS 6 is also running an older device with lower performance. If you're doing a resource heavy gam…
Re: Threes: The Rip-offs and Making Our Original Game
#90Earlier quoted context omitted.
Yep. iOS 6 has some nice APIs, iOS 7 is even better. According to a company called Mixpanel Trends [1], iOS 7.x is currently on 89% of all Apple devices. iOS 6 is just under 10% and iOS 5 and before is under 1.5%. Since you can't downgrade and devices ship with the latest version, that means that anyone running iOS 5 or iOS 6 is also running an older device with lower performance. If you're doing a resource heavy gam…
Sure, but my point is that this doesn't qualify as a "resource heavy game" at all.
Even finding a way to test software on iOS 5 or 6 is a huge pain. Apple makes it very difficult to test on anything other than the latest version unless you happen to have a device with that OS laying around.