SteamOS
81–90 of 532 posts
Re: SteamOS
#82This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
Re: SteamOS
#83However as with Android, that isn't enough to get it to take off. Android had huge traction problems to start with until they managed to get the big device makers to train users and market the devices. SteamOS is going to have the same rough and long launch period, but the ultimate payoff is very big as the tech is all there and it's just a matter of getting the big game publishers to join up.
As with mobiles and Google, if anybody can succeed in the gaming industry, it's Steam. So I definitely wouldn't write this one off, I think it will take off in a few years time if they can get the big players - both software and hardware - to join up.
Re: SteamOS
#84I'm somewhat disappointed. While perfectly logical for Valve, it might end up being not very beneficial for other distributions. In worst case scenario, hardware manufacturers cherry pick specific devices ("steambox") and software ecosystem to support (SteamOS) while totally neglecting all other linux distributions.
And I think steam box will be set of requirements.
Re: SteamOS
#85I'm somewhat disappointed. While perfectly logical for Valve, it might end up being not very beneficial for other distributions. In worst case scenario, hardware manufacturers cherry pick specific devices ("steambox") and software ecosystem to support (SteamOS) while totally neglecting all other linux distributions.
Re: SteamOS
#86Earlier quoted context omitted.
My thoughts exactly. Currently, gaming on Linux was fairly on the rise, since Steam supported Linux as one target platform and advertised it fairly substantially. If Steam renames all "Linux" entries as "SteamOS" and pushes general Linux to the sidelines, all that progress is lost.
"Linux" isn't a platform, "SteamOS" is though. Having an undefined "general Linux" is impossible for them to support, especially since there's no real definition of a platform, just a kernel.
Re: SteamOS
#87Earlier quoted context omitted.
Not open source, however. Not a dealbreaker, but an important distinction to keep in mind.
Personally, I'm fine with Steam remaining closed-source, as this is both inevitable because of it being both a store and a DRM provider. The key question here is whether Valve's future extensions to the graphics subsystems (which seem to be advertised, to some extent) will be released as open-source and be admitted to the (free software) kernel and libraries that exist today.
Unless they want to advertise the "only Linux which runs games best!!!". But that seems unlikely
Re: SteamOS
#88I think this is Valve's answer to the chicken/egg problem of new platform/app availability. Build it and they will come.
And the IT guys have long been the core of the PC gaming scene.
So ... it was not a chicken and egg problem but a demand that needed answering.