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SteamOS

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31–40 of 532 posts

Re: SteamOS

#32

The streaming of other OS games from your other OS systems seems like a pretty compelling and surprising feature. I wonder if it will work with all games.

Can't see a reason why it wouldn't.

Main reason seems to be that while SteamOS can only handle games that have Linux support the streaming allows you to have "HTPC" SteamOS connected to TV and play anything that Windows machine would be able to play.

Of course there's the input lag etc which might be an issue in some FPS games etc (which they mention that they're trying to "reduce in operating system level")

Re: SteamOS

#33
post #10

Oh my god. This provides a genuine chance for year of the linux desktop in 2014, for gamers at least.

Gaming is one of the last legitimate refuges of Windows dominance. There are a lot of us who wouldn't care about (read: would be willing to switch) their OS if not for PC gaming.

Re: SteamOS

#35
Building their own linux is the right move to create the kind of end user experience it will take for the living room PC to work.

Think about the XBox 360 and the XBox One. They are both basically a windows kernel with a totally custom UI designed for the living room. It's about creating the best possible experience for the end user.

You can already get steam client with big picture mode on Linux, what this does is creates something analogous to ChromeOS, but purpose built for gaming instead of web browsing.

If linux gaming is going to have a mass market chance, SteamOS or OUYA a similar approach is going to be how it gets there.

Re: SteamOS

#37
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

Unity has made good strides in making developers think about linux as a viable target for development (and streamlining the process).

I'd say there is hope. Especially as most (and I'm guessing here) PC revenue comes from Steam anyway.

Re: SteamOS

#38

The streaming of other OS games from your other OS systems seems like a pretty compelling and surprising feature. I wonder if it will work with all games.

It's implied that it will. I wonder if this is basically like having your own mini OnLive cloud deployment.

Re: SteamOS

#39

I'm somewhat disappointed. While perfectly logical for Valve, it might end up being not very beneficial for other distributions. In worst case scenario, hardware manufacturers cherry pick specific devices ("steambox") and software ecosystem to support (SteamOS) while totally neglecting all other linux distributions.

My thoughts exactly. Currently, gaming on Linux was fairly on the rise, since Steam supported Linux as one target platform and advertised it fairly substantially. If Steam renames all "Linux" entries as "SteamOS" and pushes general Linux to the sidelines, all that progress is lost.

"Linux" isn't a platform, "SteamOS" is though.

Having an undefined "general Linux" is impossible for them to support, especially since there's no real definition of a platform, just a kernel.

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