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Modern Board Games: and why you should play them (2022)

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Re: Modern Board Games: and why you should play them (2022)

#81
If you are not yet a player of modern hobby board games and are interested to try some I recommend this method for picking some to try out:

https://boardgamegeek.com/search/boardgame?sort=rank&advsear...

These are the top ranked games on BGG from 1990 - 2007. Pick a few of these, try to pick games that are highly differentiated from each other by category and mechanisms on their BGG pages (also I recommend you pick ones with under ~2hrs expected play time to start). Read the rules for one, go to your local board game cafe with some friends and play it. Try to recruit friends willing to play a game more than once, even if they initially dislike it (hard ask, I know, but sometimes games only reveal themselves after repeated plays). If you are enjoying this, repeat this with a couple picks and try to determine what are the features of these games that you enjoy (may be shared mechanisms, but eventually I think you will come to a more philosophical understanding of what you enjoy about board games, if you enjoy them!). You may find out early in this, that you don't really enjoy games except for the social experience. That's extremely common.

I do not recommend looking at kickstarters or the current top ranked games on BGG, or looking at recent youtube reviews.

Re: Modern Board Games: and why you should play them (2022)

#82
post #64

If anyone's looking for a good, quick, 2 player game, Sky Team was a lot of fun. My partner and I are always on the lookout for quick, but strategic 2 player games and this hit the spot. It's cooperative and has enough variety to keep it at exactly the right balance of fun/challenging. Similarly, if you're looking for a wild 8 player game -> captain sonar. It sounds confusing until you start playing and then the ligh…

Sky Team is great, I agree. For a few more 2p co-ops to try out, I can recommend Sail, Burgle Bros (give it a few playthroughs to get a feel), and Regicide. All are available on BGA if you want to try them and I've loved playing them.

Re: Modern Board Games: and why you should play them (2022)

#83

Earlier quoted context omitted.

I’d argue we’re past the peak though. These days far too many board games are designed to appeal on Kickstarter with needless plastic minis and content. All that time and effort could have gone to play testing and improving the game but instead you get 2kg of plastic that doesn’t improve the game in anyway, increasing costs, and day one expansions or bonus content that’s often mediocre. For every truely innovative ga…

Agree 100%. This hobby jumped the shark probably 5-10 years ago. Thanks to crowdfunding, there are deluxe editions of games all the time being announced for $400–500. Games ship with "6 expansions in box" which sounds great and like a ton of replayable content, until you realize that they're poorly playtested, lack balance, and add a confounding (and sometimes contradictory) number of rules. As you noted, games come…

> Games ship with "6 expansions in box" which sounds great [...] until you realize that they're poorly playtested, lack balance, and add a confounding (and sometimes contradictory) number of rules.

Hot take: I have never played an expansion that I liked more than the base game.

Re: Modern Board Games: and why you should play them (2022)

#84
Games I currently play:

- Race for the Galaxy

A fast paced SF card game. Players build galactic civilizations by simultaneously selecting roles (like Explore, Develop, or Settle), which dictates the phases that occur that round.

- New Frontiers

Often described as "Race for the Galaxy: The Board Game." It takes the core role-selection mechanisms of Race for the Galaxy but implements them into a more spatial and resource-driven board game format.

- Imperial Settlers

A deceptively cute but highly competitive engine-building card game. Players take on the role of asymmetrical historical factions (Romans, Barbarians, Egyptians, etc.) to gather resources, build locations, and occasionally raze their opponents' buildings to score the most victory points.

- Kyoto Shogi

A fast-paced micro-variant of traditional Japanese Shogi played on a tiny 5x5 board. Its defining twist is that pieces alternate between their promoted and demoted states every time they move, requiring serious forward-thinking and tactical planning.

- Seirawan Chess

A chess variant by grandmaster Yasser Seirawan. It is played on a standard 8x8 board but introduces two fairy pieces: the Elephant (combines movement of Knight & Rook) and the Hawk (combines movement of Knight & Bishop), which are dropped onto the board as the starting pieces move.

- Star Trek: Captain's Chair

An asymmetrical deck-building game where players take control of iconic captains and factions from the Star Trek universe (like the Federation, Klingons, or Romulans). It also has a strategic combat and resource management system.

- Gaia Project

An SF successor to Terra Mystica. You control one of 14 asymmetric alien factions, expanding across the galaxy by terraforming planets to match environmental needs. An economic eurogame with a tech tree.

- Cry Havoc

A card-driven, asymmetrical area control game set in a sci-fi universe. Four different factions (including native aliens and invading humans) fight for supremacy.

- AuZtralia / TaZmania (Expansion)

Set in an alternate-reality 1930s where humanity fled to Australia only to find it populated by Lovecraftian Old Ones. It blends economic route-building (railways and farming) with tower-defense combat. The TaZmania expansion has a dual-sided map specifically designed for solo or 2-player games, including a randomized terrain side.

- Lancaster

A 15th-century worker placement and area-majority game. Your "workers" are knights of varying strengths. Stronger knights can physically bump weaker knights out of locations. Players manage their forces to gain resources, vote on shifting game laws, and fight alongside the King in France.

- Calico

A cozy but brain-burning puzzle game. You draft different colored and patterned hex tiles to sew a patchwork quilt. Score points by completing design goals, sewing on buttons, and attract specific cats to sleep on their fav patterns.

Re: Modern Board Games: and why you should play them (2022)

#85

Earlier quoted context omitted.

I just checked it out, what's the difference between it and non-board-games like werewolf and mafia?

The same social deduction genre, but the possible game states and the permutations of possible interactions are so massive that it stays interesting even when playing with the same group for years. It rewards both good calculation and good social reading skills, along with good bluffing of course.

Interesting. Could you give some examples as to how? I want to see how well this could work out in my friend circle, who seem to be getting bored after years of mafia-ing.

Re: Modern Board Games: and why you should play them (2022)

#86

Are there actually people out there who have never played “modern board games”? Maybe I’m just surrounded by nerds, but I don’t think these games are very niche. If someone I know hasn’t played board games like these, then it’s usually because they don’t have the attention span or don’t enjoy the strategy, not because they don’t realize board games exist.

I'd accept the epithet of "nerd", and I've never played a board game (assuming Baldur's Gate 3 doesn't count). Especially among the more complex ones, I don't see why someone would rather run the rules manually instead of letting a computer take care of the bookkeeping and just play.

Re: Modern Board Games: and why you should play them (2022)

#87
post #15

Earlier quoted context omitted.

I super recommend Innovation. If you enjoy nuanced gameplay like in TCGs, this is for you. Everyone starts in the Stone Age and the goal is to race to 4-6 achievements, advancing through technological ages. Cards represent technologies and they have powers, like drawing cards, forcing other people to give you cards, score points, etc. It's a great game of resource management, politics, and sabotage.

Innovation is worth playing but it’s a Chudyk game. Perhaps with a lot of plays there is more strategy and nuance, but even with experienced gamers, I find Innovation much too swingy. With the right mindset to embrace the chaos, and players with the same level of experience/skill in the game, it can be fun though.

Yes, Innovation can be very swingy and I love it. Drama is the most important aspect of board games for me.

Excitement = fun

Re: Modern Board Games: and why you should play them (2022)

#88
post #29

I think you should play modern board games, but can we agree that there are both good and also heinously bad lessons to learn from them? Far too many board games want to be computer games, and seem to think it's trivial to have 20 different piles of crap to set up at the start, and then a dozen different pieces of state to track in your little corner of the table during what will inevitably be a complicated five-phas…

I reject anything that has an excessive "weight" on boardgamegeek. The vast majority of high "weight" games are board games wanting to be computer games, as you correctly pointed out. Of course, "high" is subjective but I got burned too many times by thick manuals with tedious set up that makes me want to not play the game before I even open the box.

Re: Modern Board Games: and why you should play them (2022)

#89
post #63

> ‘Euro’, or German style, games and what is affectionately called ‘Ameritrash’. Trash sounds more derogatory than affectionate to me?!

I think the derogatory moniker comes from the fact that a lot of early American designs are very luck-based. The name stayed and I've seen fantastic games being called "Ameritrash". Personally, I don't like most Euro games. They are really well designed and balanced but the more "simulationistic" American designs resonate better with me.

Re: Modern Board Games: and why you should play them (2022)

#90

I tried a few, the only one that really meshed with me in terms of competitiveness, strategy, constant pivoting and wide decision space is Dune Imperium Uprising. My group started with wingspan which was fun but we ended up hating how much it became just pure chance. Dune was basically the opposite you have an element of RNG from deckbuilding, you have multi-step planning and if someone else takes your move you have…

If you aren’t finding Arcs or Root “deep” or competitive enough you’re probably playing it wrong. Both have war game elements and a lot of subtle shenanigans you can play. If you’re pure euro gamers but need a bit more interaction maybe try Brass Birmingham, Food Chain Magnate, 1846, City of the Big Shoulders, Inis, Kemet.

The problem we had with Arcs (and Root) is that we didn’t find the strategy as deep as Dune Imperium. If you think about Dune Imperium, when you make a turn, and even between turns, you are constantly considering reveal power vs card powers vs war power vs resources, and you are making long term strategic decisions vs short term tactical ones vs deck building vs even the order of operations within a turn and round. Every time an opponent makes a move, because the game is so zero sum, you constantly have to pivot your plan if a space is taken, if a war shifts, etc.

When we played Arcs, we found it was much more about making short term tactical decisions, and there wasn’t as much room for that kind of deep long term planning, so the experience felt less competitive and less tense for us.

So we are looking for something that gives a similar player experience of constantly balancing short and long term strategy like that, but without going all the way to something with very very complex rules like Twilight Imperium.

Does that make sense?

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