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Modern Board Games: and why you should play them (2022)

boardgamegeek.com

21–30 of 108 posts

Re: Modern Board Games: and why you should play them (2022)

#21

Any particularly complex or sophisticated board games HN likes to play? Curious what kind of games appeal to the HN mindset

On Mars, Great Western Trails, Obsession, Luthier, and Spirit Island are some of my favorite games.

And Netrunner of course!

Re: Modern Board Games: and why you should play them (2022)

#22
post #11

Any particularly complex or sophisticated board games HN likes to play? Curious what kind of games appeal to the HN mindset

The article is more about a certain style of "modern" games, which is an interesting strand but does not exhaust the category: classic games (chess, go, shogi, backgammon), card games (bridge, poker), TCGs (magic the gathering, hearthstone) often are as complex and sophisticated as any of those. If you're looking specifically for games in that style, Twilight Struggle has been studied extensively and there's signific…

Hmm i found 7 wonders and dominion to flatten out in strategy quite fast.

Dominion requires to monitor cards that while helpful initially,can burden your hand in the end.

Re: Modern Board Games: and why you should play them (2022)

#23

Any particularly complex or sophisticated board games HN likes to play? Curious what kind of games appeal to the HN mindset

- 18xx games (1889, 1830, The Old Prince 1871, etc.). Basically stock market games built around running train companies.

- Games by the publisher Splotter Spellen (i.e. Indonesia, Food Chain Magnate, etc.). Interactive games, usually with an economic bent. Turn order manipulation is a large part of these games. Splotter games often feel like they are designed in a lineage similar to Uwe Rosenberg games, where you can see threads of design traits shared between games.

- Carl Chudyk designed games (Innovation, Glory To Rome, etc.). Games that feel random and broken but have lots of tactical play embedded in them. Tempo is challenging to figure out in these games (IMO), and sometimes there is a non-linear progression aspect to them.

- Older euros, predating the trend toward solitary play: El Grande, Tigris and Euphrates, Bridges of Shangri-La, Medina, etc. No single connective feature, but these are games that are more on the combinatorial and strategic side but predate the development of the "personal player board" as the primary place the game is played.

- Pax Games: Pax Pamir, Pax Porfiriana, etc. History-based card tableau games that all feature a conveyer-belt market mechanism (where you buy cards from a market and cards get progressively discounted the longer they're visible and give you turn lookahead). Semi-economic, but more about the interaction of card abilities (and sometimes map play). Very fun weird games, just ignore the footnotes in games designed by Phil Eklund (I also don't love the futurist optimism in Matt Eklund's Pax Transhumanity, but that's me).

- Some abstracts (such a time investment to get deep into these, but they're obviously fantastic games): The Gipf Series, TwiXt, Hive, Paco Ŝako. I'm not yet sure what type of abstract games I most enjoy, still figuring that out.

I tend to like strategic, competitive games with higher interactivity, but with lower amounts of "take that"-type interactivity.

Re: Modern Board Games: and why you should play them (2022)

#25
post #24

If only playing board games didn't require colocating several friends for a non-trivial span of time... Everyone around me (including myself!) is busy with work, children, partner, running their household, and exercising. How do people do it?

We did it before we had kids. And now we do it virtually. Or very occasionally.

Re: Modern Board Games: and why you should play them (2022)

#26
post #24

If only playing board games didn't require colocating several friends for a non-trivial span of time... Everyone around me (including myself!) is busy with work, children, partner, running their household, and exercising. How do people do it?

I play D&D once a week with local friends.

We all met, and picked a day that was likely to work for us regularly, going forward - for us, it's a Tuesday. That way we know, and can plan ahead for the foreseeable future, that Tuesdays will be D&D nights. People with kids can get babysitters, or get spouses/grandparents to take care of them. People with other obligations can keep that night clear. Etc., etc.

I used to prefer the whole "let's schedule the next session at the end of the night", but that has 100% led to campaigns falling apart. Consistency is key.

(Also, it helps to have a big enough group - either for D&D or boardgames - that the absence of any one or even two people doesn't tank the night.)

Doing things virtually is also a good suggestion, but I'm pretty burnt out of staring at people's faces on a screen, so I hate playing D&D or other games over a screen - but your mileage may vary.

Re: Modern Board Games: and why you should play them (2022)

#29
I think you should play modern board games, but can we agree that there are both good and also heinously bad lessons to learn from them? Far too many board games want to be computer games, and seem to think it's trivial to have 20 different piles of crap to set up at the start, and then a dozen different pieces of state to track in your little corner of the table during what will inevitably be a complicated five-phased turn. If your board game takes hours to learn and set up, and then half an hour to put away again at the end, I am just going to invest my time in a proper TTRPG that better repays the investment.

Re: Modern Board Games: and why you should play them (2022)

#30
post #15

Any particularly complex or sophisticated board games HN likes to play? Curious what kind of games appeal to the HN mindset

I super recommend Innovation. If you enjoy nuanced gameplay like in TCGs, this is for you. Everyone starts in the Stone Age and the goal is to race to 4-6 achievements, advancing through technological ages. Cards represent technologies and they have powers, like drawing cards, forcing other people to give you cards, score points, etc. It's a great game of resource management, politics, and sabotage.

Innovation is worth playing but it’s a Chudyk game. Perhaps with a lot of plays there is more strategy and nuance, but even with experienced gamers, I find Innovation much too swingy. With the right mindset to embrace the chaos, and players with the same level of experience/skill in the game, it can be fun though.
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