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I pitched a roller coaster to Disneyland at age 10 in 1978

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Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#81
post #22
post #5

I just love everything about this. I love that kids could be left alone in their home and would burn plastic over a gas stove to create models of roller coasters. I love that Disney would respond to him and not even forget the typo in quadrupuler. I love that he kept all that and thought of it as a foundational part of his personality (I think probably he was already like that)

They did forget the typo though, the transcript is wrong.

Ah! Well spotted!

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#82
I once mailed the maker of a little German indie game called Clonk about wanting to learn programming. It was my favorite game for a while. Never heard back from him, which I found disappointing.

Now, I answer every single email my app customers are sending me and have been doing this for close to 20 years and I get a lot of positive reviews for the great customer support.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#83
I hadn’t realized Hyperspace mountain in Disneyland Paris went upside down (and launched up) before I took my 6 year old on it - I was assuming it was just a replica of the disneyland one which I thought

He was a bit intimidated by the enhanced strapping, but he liked it still.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#84

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

Ah yes, I did similar, I pitched a game idea I had called "shadowstorm", drew out a sketch of the protagonist and sent it to Sony PlayStation address.

They sent me a letter thanking me and said that they don't develop games in a nice way.

I immediately filed that letter with the orange Sony letterhead and still have it til this day.

Good times.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#85
post #65
post #48

Now, with a tear in my eye, I wanna know about Tom. I hope this post gets to him somehow.

https://disney.fandom.com/wiki/Tom_Fitzgerald He had just joined WED the same year he sent that reply (1979). Worked there until 2020 in various leadership roles. Seems to have been particularly involved in the making of EPCOT. A web search shows all kinds of interesting interviews etc.

He still works at WDI.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#86
post #65

Earlier quoted context omitted.

https://disney.fandom.com/wiki/Tom_Fitzgerald He had just joined WED the same year he sent that reply (1979). Worked there until 2020 in various leadership roles. Seems to have been particularly involved in the making of EPCOT. A web search shows all kinds of interesting interviews etc.

He still works at WDI.

Nice!

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#88
post #73

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

In sixth grade language arts class we wrote letters and there were rumors that some companies, if you sent them letters saying you liked their product would send you coupons for free candy/chips/soda/etc.

We did Flat Stanley in second grade[1, circa ~2000], including mailing him to someone to send him on an adventure. I sent my Stanley off to Volkswagen and he came back bearing little toy pull-back VW Beetles and smelled like a new car…

[1] https://en.wikipedia.org/wiki/Flat_Stanley

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#89

As a 10y old, my father taught me about logical ports. I took a very large piece of paper and in a few days, I designed a tic tac toe "computer". It had LEDs that indicated the next computer move, based on the position of the pieces: every single possible state of the board led to a specific "next move" led. I do not think it actually would have worked, but of course I was very proud of my design at the time. Unfortu…

That really hits home. I spent a couple weeks in primary school sketching my own blueprints for great inventions. Nothing that could've ever worked (I didn't know what a transistor actually was, but my machine certainly had a lot of them!), but in hindsight a good start for a curious tech-minded child - switches that opened/closed circuits, wires to connect the various imaginary lasers and electromagnets, and so on.…

Oh god, what’s the deal with horrendous people becoming teachers? Lately, I’ve been, uh, “reminiscing” about how terrible adults were to kids when I was a kid (I’m gen X.)

It’s no wonder I turned my interest to the computer - it was only ever a jerk if I programmed it like that.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#90
post #73

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

In sixth grade language arts class we wrote letters and there were rumors that some companies, if you sent them letters saying you liked their product would send you coupons for free candy/chips/soda/etc.

There were even books that listed the companies, their addresses, and the free things they’d send you.
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