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I pitched a roller coaster to Disneyland at age 10 in 1978

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Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#21
post #18

I wrote to Sainsburys (large UK grocery store chain) in 1993, suggesting an idea for a "self checkout", where you would scan items yourself as you put them into your shipping cart. My anti-theft solution was that they'd weigh your cart as you left, to make sure you'd scanned everything! I never expected a reply, but was so stoked when I received a letter with a similar generic-but-enthusiastic reply, along the lines…

So you're to blame!

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#22
post #5

I just love everything about this. I love that kids could be left alone in their home and would burn plastic over a gas stove to create models of roller coasters. I love that Disney would respond to him and not even forget the typo in quadrupuler. I love that he kept all that and thought of it as a foundational part of his personality (I think probably he was already like that)

They did forget the typo though, the transcript is wrong.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#23
post #16
post #4

When I was 10 I pitched a game to Lucas Arts. Sent a letter and everything. Their lawyers responded telling me why they cannot make my game. Feel like that opened something in me..

What was the reason? Anything beyond concerns over ownership of the ideas, characters, etc. (which I presume is the boilerplate legalese)? Did they even admit to reading your letter?

This was a very common thing media companies dealt with and still deal with. There are too many legal risks in even reading the idea. SOP is to send back the envelope sealed and with a canned response explaining that they don't accept pitches from the public.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#24

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

I don't think the magic left with the Internet, but with adulthood, some combination of your own and among the C's at the company.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#25
As a 10y old, my father taught me about logical ports. I took a very large piece of paper and in a few days, I designed a tic tac toe "computer". It had LEDs that indicated the next computer move, based on the position of the pieces: every single possible state of the board led to a specific "next move" led. I do not think it actually would have worked, but of course I was very proud of my design at the time. Unfortunately, when I showed it to my teacher, he did not believe that I was serious. "This is a joke, right?" And that was it. Poor kid me... It did not discourage me however. I was a software engineer for a long time, and now I am a CS teacher. And I (try to) never ever discount the efforts of children.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#27
Around this age I went to a water park and was similarly inspired. I had the idea for making an entire water park dedicated to making sure people would get wet and jump onto rides from beginning to end. I called it "Totally Wet People", drew up an elaborate concept art for water slides, sprinklers, pools, tubes, etc. My mom thought it was hilarious and brought it to work (alas, she worked for the Navy at the time, not Disney). I got a lot of second-hand compliments from everyone at her work and it made me feel awesome for at least a couple weeks. Wish I had the forethought to send it to Six Flags or Disney!

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#28
post #18

I wrote to Sainsburys (large UK grocery store chain) in 1993, suggesting an idea for a "self checkout", where you would scan items yourself as you put them into your shipping cart. My anti-theft solution was that they'd weigh your cart as you left, to make sure you'd scanned everything! I never expected a reply, but was so stoked when I received a letter with a similar generic-but-enthusiastic reply, along the lines…

Ask a kid (preferably one of your own or a niece or nephew, etc.) to write to your local football team and see what happens. Some are good about it, some aren't. It helps if you send a letter to the correct department instead of sending an email to a generic contact address.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#29
post #16
post #4

When I was 10 I pitched a game to Lucas Arts. Sent a letter and everything. Their lawyers responded telling me why they cannot make my game. Feel like that opened something in me..

What was the reason? Anything beyond concerns over ownership of the ideas, characters, etc. (which I presume is the boilerplate legalese)? Did they even admit to reading your letter?

Probably this, but despite that people keep trying - e.g. Reddit's gaming forums are full of "I made a concept for xyz!".

I mean it can work; especially for smaller studios, community members and modders are often hired to work on the game itself (I'm sure Bethesda has a lot of that, the modding community is basically free onboarding / training, but also Factorio's Space Age was mainly inspired and executed by the developer of the Space Exploration mod).

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#30
post #27

Around this age I went to a water park and was similarly inspired. I had the idea for making an entire water park dedicated to making sure people would get wet and jump onto rides from beginning to end. I called it "Totally Wet People", drew up an elaborate concept art for water slides, sprinklers, pools, tubes, etc. My mom thought it was hilarious and brought it to work (alas, she worked for the Navy at the time, no…

That's amazing!
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