I wrote to Sainsburys (large UK grocery store chain) in 1993, suggesting an idea for a "self checkout", where you would scan items yourself as you put them into your shipping cart. My anti-theft solution was that they'd weigh your cart as you left, to make sure you'd scanned everything! I never expected a reply, but was so stoked when I received a letter with a similar generic-but-enthusiastic reply, along the lines…
I pitched a roller coaster to Disneyland at age 10 in 1978
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Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#22I just love everything about this. I love that kids could be left alone in their home and would burn plastic over a gas stove to create models of roller coasters. I love that Disney would respond to him and not even forget the typo in quadrupuler. I love that he kept all that and thought of it as a foundational part of his personality (I think probably he was already like that)
Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#23When I was 10 I pitched a game to Lucas Arts. Sent a letter and everything. Their lawyers responded telling me why they cannot make my game. Feel like that opened something in me..
What was the reason? Anything beyond concerns over ownership of the ideas, characters, etc. (which I presume is the boilerplate legalese)? Did they even admit to reading your letter?
Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#24These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…
Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#25Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#26The best part about it is his rollercoaster the Quadrupler would have been much more fun than Big Thunder Mountain Railroad.
Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#27Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#28I wrote to Sainsburys (large UK grocery store chain) in 1993, suggesting an idea for a "self checkout", where you would scan items yourself as you put them into your shipping cart. My anti-theft solution was that they'd weigh your cart as you left, to make sure you'd scanned everything! I never expected a reply, but was so stoked when I received a letter with a similar generic-but-enthusiastic reply, along the lines…
Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#29When I was 10 I pitched a game to Lucas Arts. Sent a letter and everything. Their lawyers responded telling me why they cannot make my game. Feel like that opened something in me..
What was the reason? Anything beyond concerns over ownership of the ideas, characters, etc. (which I presume is the boilerplate legalese)? Did they even admit to reading your letter?
I mean it can work; especially for smaller studios, community members and modders are often hired to work on the game itself (I'm sure Bethesda has a lot of that, the modding community is basically free onboarding / training, but also Factorio's Space Age was mainly inspired and executed by the developer of the Space Exploration mod).
Re: I pitched a roller coaster to Disneyland at age 10 in 1978
#30Around this age I went to a water park and was similarly inspired. I had the idea for making an entire water park dedicated to making sure people would get wet and jump onto rides from beginning to end. I called it "Totally Wet People", drew up an elaborate concept art for water slides, sprinklers, pools, tubes, etc. My mom thought it was hilarious and brought it to work (alas, she worked for the Navy at the time, no…