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Roblox players to start seeing video ads in its virtual realms

reuters.com

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Re: Roblox players to start seeing video ads in its virtual realms

#81

Earlier quoted context omitted.

> You should stop assuming the worst and being so obnoxious. You don't think this applies to the store loyalty comment? I'm not surprised , I wanted specifics instead of implications, jesus. I'm not saying anything "didn't happen", unless you're claiming cable had universal tracking from the start, in the 50s. And AGAIN That doesn't affect my main point, which you keep ignoring. You ignoring my main argument is far m…

> That's broad targeting. Miles away from hypertargeting/surveillance. This is just wrong. You are misinterpreting what I'm saying to mean what you want it to say and not what it does say, then getting confused, angry and demanding answers. It's not a winning strategy. EDIT: in the spirit of generosity I will add a detail you seem to be missing: those target groups can be very very very very small indeed.

> This is just wrong. You are misinterpreting what I'm saying to mean what you want it to say and not what it does say, then getting confused, angry and demanding answers. It's not a winning strategy.

For my main point, I just wanted you to address it at all, whether you agree or disagree, I wasn't demanding answers.

The thing I wanted an answer for was a separate point, which you laser-focused on to mock and not answer. That's not a winning strategy either. And I wouldn't be upset if you didn't want to bother with it very much, but you don't get to just mock it and say nothing else if you're trying to actually have a conversation.

> EDIT: in the spirit of generosity I will add a detail you seem to be missing: those target groups can be very very very very small indeed.

If you make an entire channel, it is not very very very very small!

Unless you're talking about something very different from traditional channels, which again follows my point that it didn't work that way for decades, and satellite didn't have the bandwidth to do that.

Re: Roblox players to start seeing video ads in its virtual realms

#82

Earlier quoted context omitted.

It's crazy the extent to which targeted ads have been normalized as "a part of life"... to the point where we have people defending targeting children, with "Well they get targeted with ads elsewhere, too." We are in one of the more terrible universes in the multiverse.

It is crazy that mobile devices have some fucked up ad ID. An operating system you can trust would shield you from receiving any ad in everyway possible and treat it as the malware that it is.

iOS allows blocking ad ID [1] and advertisers hate it [2].

> If you choose Ask App Not to Track, the app developer can’t access the system advertising identifier (IDFA), which is often used to track. The app is also not permitted to track your activity using other information that identifies you or your device, like your email address.

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[1] https://support.apple.com/en-us/102420#:~:text=If%20you%20ch....

[2] https://www.forbes.com/sites/timbajarin/2022/07/26/apples-do...

Re: Roblox players to start seeing video ads in its virtual realms

#83
post #21
post #17

Earlier quoted context omitted.

It always seemed like a gateway drug to gambling to me.

I've made a couple games with my kids, and these types of comments are very confusing to me. Roblox is a storefront for user made games. There's no single experience. Is this in reference to the "loot box" style mechanics that some games use?

It's in reference to the need to spend money and buy things in the game to enjoy the game. Roblox isn't unique in that way, but it's still strange to me.
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