In the same vein I would like to give a mention to the Mac game Marathon’s Waldo World Arena.
The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
81–90 of 159 posts
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#82Earlier quoted context omitted.
And Starcraft!
The Tower Defense genre was invented in Starcraft custom maps, all the way back to the popular Starship Troopers maps, then Bunker Defense, and so on. MOBAs were invented in Warcraft 3 custom maps with the original DOTA. It's so clear how beneficial it is to any creative sphere to have those rapid development loops, where you can go from having a cool idea to having random strangers playing it within a few days. Ther…
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Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#83I wonder with all the people growing up, getting old, becoming game developers, do these people just not care about these old cool features that have gone away that entirely changed the gaming experience for kids? I remember making friends across multiple age groups in community servers that you could always come back to because someone was kind enough to lease a server for a few bucks a month. I remember young peopl…
Minecraft and Roblox both have creative / extensible outlets built in to them. Both are hugely popular with "the youth."
Might as well have said, “What about Skyrim?”
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#84Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#85Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#86> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…
> I have a lot of fond memories of playing on stupid custom TF2 maps. typical pl_badwater fan vs average koth_trainsawlaser enjoyer my guilty pleasure was 32v32 fast spawn on the usual payload and a/d standards, with regulars it is a very fun format. Yes, it is highly spammy and teams generally run multiple combos, and that changes up the tactics a lot. A pair of krubered demos (two combos) can break through (mk V.ba…
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#87Earlier quoted context omitted.
> Minecraft and Roblox both have creative / extensible outlets built in to them Not at all the same thing as the community-created content of old. Roblox is an entirely microtransaction-driven experience, you create games and publish them on the developer's platform so you can charge players for things and make money, not because you simply want to create something for people to enjoy. The developer is in full contro…
It's especially painful as some of the greediest modern games released (COD franchise) used to have some of the most flexible modding tools I've ever worked with. COD4 was incredible, could change pretty much everything about it, custom maps, modes, models you name it (here's one I worked on back in the day https://www.moddb.com/mods/cod4-minigames ). I agree Roblox is a cesspit of overly monetized P2W experiences, a…
It won't, because it's just trying to be Roblox. You don't create maps, models, or scripts that can be mixed and matched or modified by server owners as they please, you instead create entire self-contained "games" that are then published on a game developer controlled platform and played via a matchmaking service, and the developers have expressed interest in implementing monetization systems directly into the game which means almost every game will be pay2win just like Roblox.
And yes, the climate around content creation on the internet has changed a lot and that's one of the reasons why the "glory days" will never return, very few people still create for the sake of creating without thinking about getting paid.
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#88Earlier quoted context omitted.
Minecraft and Roblox both have creative / extensible outlets built in to them. Both are hugely popular with "the youth."
You’ve named two old games released over a decade ago out of how many that have been released since then? Might as well have said, “What about Skyrim?”
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#89> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…
Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#90While trying to find one of the maps that I could quite vividly the layout of but wasn't recalling the name of, I found that someone has a massive archive of maps that I'm sure some people here will appreciate: https://ar.mevl2.duckdns.org/css/maps/ From there I was able to find what I was looking for by browsing through all the ones with "texture" in their name. It was aim_ag_texture_jungle :) https://gamebanana.com…