I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.
I use Blender's Python API for transforming 3d objects to render on my analog oscilloscope. Demo: https://www.youtube.com/watch?v=thWgiEtQs7A Blender Tutorial: https://www.youtube.com/watch?v=AQLimxRDFWc
Blender 3.4
81–90 of 106 posts
Re: Blender 3.4
#82I listened to an interesting interview[1] this week with Blender’s creator (and current foundation chairman) Ton Roosendaal. He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine. They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is. Again, it’s not a d…
https://docs.blender.org/manual/en/latest/render/eevee/intro...
Re: Blender 3.4
#83Can blender replace sketchup? I just found out sketchup isn't free anymore.
I haven’t really used blender, but I doubt it would be a great replacement for most use cases. Fusion360 on the other hand is free and a great replacement!
personally I enjoy modeling in a parametric program like fusion360 more, I guess it appeals to my inner programmer, but nothing I make could reasonably be called "art".
Re: Blender 3.4
#84I listened to an interesting interview[1] this week with Blender’s creator (and current foundation chairman) Ton Roosendaal. He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine. They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is. Again, it’s not a d…
Blender has a realtime renderer. it is known as eevee. https://docs.blender.org/manual/en/latest/render/eevee/intro...
Re: Blender 3.4
#85Earlier quoted context omitted.
Blender has a realtime renderer. it is known as eevee. https://docs.blender.org/manual/en/latest/render/eevee/intro...
Yes, I’m aware of eevee. Would you say that eevee produces output of a comparable quality to Cycles or UE5 with Lumen?
Re: Blender 3.4
#86I am pretty convinced Blender will be one the most important tools over the next decade. They should teach kids how to use it in middle/high school. Also a great gateway to learn coding with geometry node.
Nah, GPT will eventually learn how to 3d model.
Re: Blender 3.4
#87Earlier quoted context omitted.
Yes, I’m aware of eevee. Would you say that eevee produces output of a comparable quality to Cycles or UE5 with Lumen?
I have no idea, I only use blender rarely and almost never render. eevee is intended to be compatible with cycles, I would guess that if your scene does not depend on the advanced lighting that a forward renderer like cycles enables it could replace cycles. I also expect it to be as good, if not better than ue5 as it does not have to hit the framerates that ue5 has to achieve.
I guess I would just then reiterate the context of my original comment, which is that the creator of Blender and current foundation chairman is looking at UE's real-time render pipeline and coming away very impressed, even to the extent that he thinks it should influence the future direction of Blender's own real-time pipeline.
Re: Blender 3.4
#88Earlier quoted context omitted.
Interesting, I hadn't heard of this before. As a mechanical engineer, it seems like it wouldn't be able to compete with the free (non-open source) CAD platforms - as much as I would absolutely love to see an open source CAD software grow out of something like Blender. What is your use case for it?
>> What is your use case for it? It uses the geometric constraint solver from Solvespace, which is OSS CAD that I contribute too. The same solver has also been integrated into one workbench in FreeCAD. It makes a lot of sense to me that someone wants it directly in Blender for simple parametric designs. Not everything is character animation after all! :-)
Re: Blender 3.4
#89This is a relatively tame update, but the roadmap for the near future is really exciting, with stuff like Simulation Nodes (which already has a usable experimental branch) and Blender Apps ( https://code.blender.org/2022/11/blender-apps ) I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven'…
Do the blender nodes have got an equivalent of vex in houdini? Or variables? Does blender just use raw-ish Python instead?
Re: Blender 3.4
#90I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.
Apologies for the GPT hijack, but I've been having a lot of fun creating procedurally-generated scenes in blender using GPT Chat. For example "write code in python using blender libraries to create a scene that contains a procedurally-generated mobius strip" Usually the results are pretty good.