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Blender 3.4

wiki.blender.org

81–90 of 106 posts

Re: Blender 3.4

#81
post #44

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

I use Blender's Python API for transforming 3d objects to render on my analog oscilloscope. Demo: https://www.youtube.com/watch?v=thWgiEtQs7A Blender Tutorial: https://www.youtube.com/watch?v=AQLimxRDFWc

The oscilloscope visuals makes everything more watchable. Everything on your SRS channel looks fun.

Re: Blender 3.4

#82

I listened to an interesting interview[1] this week with Blender’s creator (and current foundation chairman) Ton Roosendaal. He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine. They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is. Again, it’s not a d…

Blender has a realtime renderer. it is known as eevee.

https://docs.blender.org/manual/en/latest/render/eevee/intro...

Re: Blender 3.4

#83
post #29

Can blender replace sketchup? I just found out sketchup isn't free anymore.

I haven’t really used blender, but I doubt it would be a great replacement for most use cases. Fusion360 on the other hand is free and a great replacement!

Blender is an artsy program and development tends to focus on the artsy side. fusion360 is an engineering program and development tends to focus on that use case. Not to say you cant use it for ether purpose. but loosely, blender is better when you only really care about what it looks like and fusion360 is better when you care not how it looks but about the details of the dimensions of your thing.

personally I enjoy modeling in a parametric program like fusion360 more, I guess it appeals to my inner programmer, but nothing I make could reasonably be called "art".

Re: Blender 3.4

#84
post #82

I listened to an interesting interview[1] this week with Blender’s creator (and current foundation chairman) Ton Roosendaal. He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine. They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is. Again, it’s not a d…

Blender has a realtime renderer. it is known as eevee. https://docs.blender.org/manual/en/latest/render/eevee/intro...

Yes, I’m aware of eevee. Would you say that eevee produces output of a comparable quality to Cycles or UE5 with Lumen?

Re: Blender 3.4

#85
post #82

Earlier quoted context omitted.

Blender has a realtime renderer. it is known as eevee. https://docs.blender.org/manual/en/latest/render/eevee/intro...

Yes, I’m aware of eevee. Would you say that eevee produces output of a comparable quality to Cycles or UE5 with Lumen?

I have no idea, I only use blender rarely and almost never render. eevee is intended to be compatible with cycles, I would guess that if your scene does not depend on the advanced lighting that a forward renderer like cycles enables it could replace cycles. I also expect it to be as good, if not better than ue5 as it does not have to hit the framerates that ue5 has to achieve.

Re: Blender 3.4

#86
post #59

I am pretty convinced Blender will be one the most important tools over the next decade. They should teach kids how to use it in middle/high school. Also a great gateway to learn coding with geometry node.

Nah, GPT will eventually learn how to 3d model.

That's great (except probably Stable Diffusion and similar approaches are better than GPT). What about the bazillion other features that Blender has as well? You think AI/ML/magic will replace that too in the future?

Re: Blender 3.4

#87
post #85

Earlier quoted context omitted.

Yes, I’m aware of eevee. Would you say that eevee produces output of a comparable quality to Cycles or UE5 with Lumen?

I have no idea, I only use blender rarely and almost never render. eevee is intended to be compatible with cycles, I would guess that if your scene does not depend on the advanced lighting that a forward renderer like cycles enables it could replace cycles. I also expect it to be as good, if not better than ue5 as it does not have to hit the framerates that ue5 has to achieve.

Yes, eevee can look great with the right settings. I guess the devil in the detail is what we respectively mean by "great", and "better". Context is crucial: what you're trying to do, where you're doing it and with what constraints, etc.

I guess I would just then reiterate the context of my original comment, which is that the creator of Blender and current foundation chairman is looking at UE's real-time render pipeline and coming away very impressed, even to the extent that he thinks it should influence the future direction of Blender's own real-time pipeline.

Re: Blender 3.4

#88

Earlier quoted context omitted.

Interesting, I hadn't heard of this before. As a mechanical engineer, it seems like it wouldn't be able to compete with the free (non-open source) CAD platforms - as much as I would absolutely love to see an open source CAD software grow out of something like Blender. What is your use case for it?

>> What is your use case for it? It uses the geometric constraint solver from Solvespace, which is OSS CAD that I contribute too. The same solver has also been integrated into one workbench in FreeCAD. It makes a lot of sense to me that someone wants it directly in Blender for simple parametric designs. Not everything is character animation after all! :-)

is there a point in learning FreeCAD if at some point i'd like to get into blender? with tools like this in existence?

Re: Blender 3.4

#89
post #62

This is a relatively tame update, but the roadmap for the near future is really exciting, with stuff like Simulation Nodes (which already has a usable experimental branch) and Blender Apps ( https://code.blender.org/2022/11/blender-apps ) I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven'…

As a houdini user the blender nodes make me quite jealous, things like the coupling of the nodes with real time rendering in eevee and basically instant rendering with cycles is something I could only dream of even after spending some good cash on redshift

Do the blender nodes have got an equivalent of vex in houdini? Or variables? Does blender just use raw-ish Python instead?

Re: Blender 3.4

#90
post #45

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

Apologies for the GPT hijack, but I've been having a lot of fun creating procedurally-generated scenes in blender using GPT Chat. For example "write code in python using blender libraries to create a scene that contains a procedurally-generated mobius strip" Usually the results are pretty good.

Ohh nice. Have any links?
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