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OpenStreepMap 2012 vs. 2022

2012.osmz.ru

81–90 of 201 posts

Re: OpenStreepMap 2012 vs. 2022

#81

I wonder how to go about to collaborate to the OSM ecosystem with code. Does anyone know what are the cool projects within OSM in C/C++? (i.e. not web stuff)

The biggest help one can probably be to the project is to create or improve user-facing software. OsmAnd is still clunky and ugly to the average person coming from FAANG Maps, for example. The iOS version is even worse. Some alternative apps exist with better UX, but they're often missing features. There are also some web projects out there that aim to be a google maps website replacement, but none of them are quite there.

It could also be a niche thing, like if you make an app that shows the nearest defibrillator or other emergency facilities that people might need in a pinch. Any area gaining good coverage of this type of data would immediately have an app to turn to. With adoption also comes the influx of new contributors.

Re: OpenStreepMap 2012 vs. 2022

#82
post #59
post #46

Earlier quoted context omitted.

This is the main thing I hate about google maps. I refuse to do free work for google in return for 'fun'.

I also want to hate it, but in reality I recently uploaded my first picture and then get monthly updates on how many hundreds of people have seen it and I have to admit the gamification works :( On the topic: I think it would be a good idea for OSM if done in a good and non-technical user-friendly way.

This is a pattern that OSM could adopt. OSM data is used by about half of FAANG and countless smaller companies and organizations directly and indirectly (through Mapbox for example), so your contributions are seen by millions if not billions, depending on where you are.

Re: OpenStreepMap 2012 vs. 2022

#83

Earlier quoted context omitted.

It is a side-by-side comparison of OSM data from 2012 (left) and the current OSM data. In my local area the difference is massive: the 2012 data has some roads but that's about it, no buildings, house numbers, etc. That's all present on the 2022 version (disclaimer: partly because I spent several months walking around mapping things with the StreetComplete app [1]). For me it isn't down, just taking a very long time…

Is there something like StreetComplete for iOS?

There are few editors for iOS, but all quite good. Try Every Door (https://apps.apple.com/app/every-door/id1621945342) and Go Map (https://apps.apple.com/app/id592990211).

Re: OpenStreepMap 2012 vs. 2022

#84
post #33

I wonder how to go about to collaborate to the OSM ecosystem with code. Does anyone know what are the cool projects within OSM in C/C++? (i.e. not web stuff)

Not necessarily cool perhaps but a critical piece of OSM infrastructure is osm2pgsql[1]. Also important tools in OSM land are osmium[2] and imposm[3] but the latter I think is Go not C++. [1] https://osm2pgsql.org/ [2] https://osmcode.org/osmium-tool/ [3] https://imposm.org/

osm2pgsql makes it surprisingly easy to spin up your own tile server using OSM extracts

Re: OpenStreepMap 2012 vs. 2022

#85

Earlier quoted context omitted.

I thought Pokemon used Google Maps like its predecessor, Ingress?

If I remember correctly, at first Pokemon Go used Google Maps to display the actual map, but it still used OSM data for the spawning algorithm. Later on they made the switch to only use OSM.

The changes to Google maps api pricing made it entirely unsuitable for a whole lot of apps.

Re: OpenStreepMap 2012 vs. 2022

#86

Earlier quoted context omitted.

HN hug of death :( It showed/shows a side-by-side view of Open Street Map 2012 vs. 2022. See https://shtosm.ru/all/verni-mne-moy-2012/ (or translated: https://shtosm-ru.translate.goog/?_x_tr_sl=ru&_x_tr_tl=en&_x... )

I still don't quite see what the point is, both pictures seem very similar in terms of detail density, but with slightly different proportions. OSM editing is usually done over satelite imagery these days, so I would imagine the old one must've been very far off in some areas.

The story of mapping is different for every corner of the world. E.g. in the blog post there's a pic where we mapped the city approximately due to absence of satellite imagery. In this post https://www.openstreetmap.org/user/Zverik/diary/399925 it shows that some regions like Africa were nearly empty ten years ago, before the Humanitarian OSM Team lauched their operations. And in 2012 the focus was mostly on basic map features like roads and rivers, while now we're adding final building outlines.

Re: OpenStreepMap 2012 vs. 2022

#87
post #46

OSM needs some form of gamification adding to it. Google Maps app is great, lets you gain points by adding information & photos & reviews etc. They even send you a free bespoke pair of socks or a badge if you're active enough. So fun to add photos and then see how many views they get (I posted one of a chippy in Scotland (for Americans that's Fish & Chip 'Thick French Fries' shop) which got over 1.4 million views - m…

This is the main thing I hate about google maps. I refuse to do free work for google in return for 'fun'.

Try thinking of it as work done to help other real people.

I found the "Emergency" door of a local hospital hard to find IRL, so I added a photo of it from the driveway POV. Another sort of real person you can help are the web-clueless owners of local small businesses.

Re: OpenStreepMap 2012 vs. 2022

#89
post #58

Earlier quoted context omitted.

Most of the contributions to OSM are commercial now. Most of the big names except from Google have people working on improving the maps.

sorry but that is simply not true... I think there are areas where it can be, probably those more remote, or where there are less contributors but at least in western europe, the map is built and maintained by individuals like me. Maybe helped with external datas but still carefully handpicked and integrated by individuals

The statement is at least partly true. Nearly all big corporations and many smaller ones have people on the payroll contributing to OSM. And there are entire countries where paid / commercial editing makes up the majority of contributions to OSM. See this post from last year that breaks it down: https://www.openstreetmap.org/user/Jennings%20Anderson/diary....

Re: OpenStreepMap 2012 vs. 2022

#90
post #41

Earlier quoted context omitted.

> OSM needs some form of gamification adding to it. Take a look at StreetComplete [1]. It is gamification of updates to OSM. [1] https://f-droid.org/en/packages/de.westnordost.streetcomplet...

The last time I submitted a few months worth of my travels at once after doing a hundred or so of these challenges/questions and got a bunch of notifications lambasting me for not updating the moment I did instead of later. Honestly didn't realise you had to manually submit, thought it just happened automatically. Was a really rude intro to the community and reminded me a lot of SO or Wikipedia with its gatekeeping.…

i've been using streetcomplete for a long time now, i just keep the mobile data on and it keeps uploading fixes and stuff as we go.
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