Earlier quoted context omitted.
PCVR capabilities are too high for it to be a dead end. More niche, absolutely, because mobile VR/AR has somewhere from console to smartphone-level growth potential--but a smaller, higher-paying market for premium experiences is going to continue.
It's unlikely that PC will ever be mass market, but when/if VR makes more in roads in productivity applications PC will be key. There is a lot of promise in art creation, game development and 3D content creation, and of course HN's traditional programmer dream of infinite terminals, but the real killer app is telepresence for remote meetings. All of those use cases need better software and hardware
Absolutely agree with this, literally anyone who can use the headset is able to sculpt a 3D model in Oculus Medium that resembles what they want. Same can't be said for any non-vr 3D modelling software, huge potential in the creative industries.
Still niche and not mainstream though.