Earlier quoted context omitted.
>Mostly technical speculation: The horrible binary compatibility story of Linux userland. This has been effectively solved by three different tools. Take your pick from: * Appimages * Snaps * Flatpaks Naturally they all have their own upsides and downsides, but if the only thing holding you back from shipping to linux is concerns about fiddling with shared libraries, just pick one at random and move on. I suggest app…
Very first AppImage I tried didn't work due to some font library. So nope. I've built longer lasting pure linux binaries that use SDL with just gcc myself
Epic Games is killing Linux support for games and software it acquired
81–90 of 115 posts
Re: Epic Games is killing Linux support for games and software it acquired
#82Earlier quoted context omitted.
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
Valve is pushing linux hard because they have to compete with microsoft, and although steam is much bigger than the windows store, windows store comes with the platform and linux has nothing comparable. Epic store does want to compete with steam, but they also care about the eastern market—hence the tencent investment—where internet cafes are much more popular than PCs; they can make deals with the internet cafe owne…
Re: Epic Games is killing Linux support for games and software it acquired
#83It makes me feel old to remember buying physical media that will still work today, 30 years later. My fictive grand kids will be able to play those games long after the worms have gnawed my bones. Whereas my library of virtual assets will probably evaporate into ether before I'm even retired.
If it uses GPU rendering, possessing physical media doesn't mean much. GPU vendors aren't that diligent about making sure old games run properly on their current hardware offerings.
Even for physical media for console games, patches DLC are delivered through the console's online service. Once that ends, as it has for the PSP and original Xbox, you're left with the game as it was originally released with whatever bugs it contains.
Re: Epic Games is killing Linux support for games and software it acquired
#84There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them. Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms). I really don't like Epic's change in behaviour…
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
That could be to support Android or game consoles like the Switch.
Re: Epic Games is killing Linux support for games and software it acquired
#85Relevant: https://twitter.com/TeddyEAC/status/1125665801493798912 > To clarify, Easy Anti-Cheat still provides native Linux support and will continue to do so. Earlier comments by a partner reflect ordinary day-to-day prioritization decisions on anti-cheat issues across all platforms and not any change in long-term priority for Linux.
Re: Epic Games is killing Linux support for games and software it acquired
#86Earlier quoted context omitted.
Valve is pushing linux hard because they have to compete with microsoft, and although steam is much bigger than the windows store, windows store comes with the platform and linux has nothing comparable. Epic store does want to compete with steam, but they also care about the eastern market—hence the tencent investment—where internet cafes are much more popular than PCs; they can make deals with the internet cafe owne…
I don't see the link between interest in the Eastern market and not supporting Linux.
Re: Epic Games is killing Linux support for games and software it acquired
#87Re: Epic Games is killing Linux support for games and software it acquired
#88Earlier quoted context omitted.
1% of desktop market is counting pennies for AAA studios.
Before 2007 mobile gaming might have been pennies for AAA studios. A wise business move isn't about closing doors but peeking through them, the next stage might very well be gaming on the cloud and cloud rarely runs on windows. This is just my few pennies about that train of thought.
Re: Epic Games is killing Linux support for games and software it acquired
#89Earlier quoted context omitted.
Accelerated video support is in the amdgpu driver which supports va-api (and vdpau).
It doesn't support my AMD card, which was doing perfectly fine with fxgl, and DX11 on the Windows side.
Re: Epic Games is killing Linux support for games and software it acquired
#90Earlier quoted context omitted.
In my experience this is just an excuse. The developers still have to produce builds for linux and test them and even though this is very easy, they just don't do it.
Indeed. Using Electron is always a lazy excuse, but developers keep making the excuses, so we should hold them accountable.