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Apple terminates Epic Games developer account, calling it a 'threat' to iOS

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Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#791

Apple is just acting increasingly stupid. There's no word for it.

It's only stupid if it results in some kind of consequences. If not, then they are just flexing, and they seem fairly confident that there won't be any significant consequences for this kind of behavior. Whether that's true, or just extreme hubris, remains to be seen.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#793

Earlier quoted context omitted.

Or, you know, they could just comply with our laws...

I think their point of view would be that they’re selling a global product and the value of serving a market needs to exceed the cost of the peculiarities of serving it. Maybe there’s a complex solution here, but the naive one of global compliance to local demands needs an evaluation of cost vs reward. There’s also the somewhat possible concern that the EU might actually just be hostile to Apple and cutting losses no…

> Maybe there’s a complex solution here,

There's an extremely simple solution here. Just comply with the EU regulation in good faith. Sure, you lose some revenue that you'd otherwise get, but only for extremely popular games/apps like Fortnite etc, but your overall margins remain very thick. The vast majority of users would keep using only the App Store and vast majority of developers would publish there, so what's the big deal?

Instead it seems that what Apple is afraid of, is that this would lead to a chink in their armor, _eventually_ leading to their no-compromise attitude being re-evaluated in other markets as well, both by users (just a couple of TikToks from high-profile influencers would be enough to bring this issue into a more public light) and regulation bodies.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#794
post #721
post #701

Earlier quoted context omitted.

They create dedicated hardware designed to excel at gaming and then sell it at or near cost. In a very real sense they create the market that games producers sell into, and the business model is explicitly centered around those software sales. They participate in marketing, branding, etc. There's a genuine holistic value exchange that happens. Apple's value exchange is almost negative. They invest nothing in gaming a…

> They create dedicated hardware designed to excel at gaming and then sell it at or near cost. In a very real sense they create the market that games producers sell into, and the business model is explicitly centered around those software sales. So like Apple releasing the iPhone, increasing graphics performance by double-digit percentages consistently year after year? > They participate in marketing, branding, etc.…

Just wanted to point out that Metal is another source of lock in from Apple. Although DirectX is Windows-only you can still use Vulkan natively.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#795

Earlier quoted context omitted.

This is about Epic having access to the EU market.

That’s why it’s a Pyrrhic victory. They have access to the EU market which is much less profitable than the US market.

"Thin edge of the wedge" might be the better way to see it?

Epic have cracked open the walled garden in one part of the world (EU).

They need to consolidate that win in the EU so it doesn't disappear, then leverage it to break open the walled garden in other places as well.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#796
post #352

Earlier quoted context omitted.

Apple themselves seem to forget that a huge selling point for the iPhone/iPod Touch was video games. Seeing those bright flashy games rendering on such a beautiful screen in the palm of your hand- it blew everything else out of the water. Social media eventually took over as the killer apps, but for a while it was Angry Birds and Fruit Ninja on everyone's phone.

> Social media eventually took over as the killer apps, but for a while it was Angry Birds and Fruit Ninja on everyone's phone. ... not to mention the countless fart sound players, virtual beer glasses and other such low-quality stuff.

People put their kids through college with those apps! It was a lottery, funny time.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#797
Hypothetically, what if a multinational like Apple just doesn't pay the fines, assuming they have no subsidiary presence? Will they go after their EU-resident payment processors and infra providers?

Apple's market cap is important enough to the U.S. economy that I wouldn't be surprised if our intelligence community sabotages the DMA. We've done this for Boeing, why can't we do it here?

https://www.economist.com/special-report/2003/06/12/airbuss-...

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#798
post #649

Earlier quoted context omitted.

Game developers and console makers tend to have a much cosier relationship because they actually care about each other. Console makers will engage in co-marketing deals or other things to entice and make good on their relationship.

> Game developers and console makers tend to have a much cosier relationship because they actually care about each other. lmao, in what world? Apple used to bring Epic games on stage during it presentations. The difference between a gaming console and a phone is that your phone is in your pocket and the console isn't. Both provide libraries and tools for development, both provide support, both provide distribution ch…

The difference is that people buy a phone because you need a phone to function in the modern world and then play games on it because might as well. Whereas people buy a console specifically to play games. That means the gamedevs have more leverage in the latter scenario.
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