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Meta Ray-Ban Display

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Re: Meta Ray-Ban Display

#771
post #242

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I LOVED VR gaming, but after playing the same 2 games for 10 years, it never really evolved. They stopped innovating and went all in on AR.

I think you're very much in the minority. Also, VR games didn't really evolve because it can't really evolve - the fundamental thing that makes it attractive (immersion in a digital space) can't work well because of motion sickness. So, the only way to make an immersive VR game is to have an extremely tiny game world or an on-rails experience, and that drastically reduces the appeal. Of course, you could make all sor…

> can't work well because of motion sickness.

This is an overated problem. You play VR for a small amount of time then you adapt to it. You get your "VR Legs" as they say.

Re: Meta Ray-Ban Display

#772
post #745
post #304

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You can use their products and still hate the brand. I use Whatsapp daily (as does everyone I know) and there's no way I'm buying anything from Meta.

I was able to avoid WhatsApp until we started our current multi-year sailboat cruise. All the local cruiser communities are on WhatsApp. So when we got to the Canaries, I created an account. But I'm making sure WhatsApp will not be used for anything outside this context. That way I can nuke it when we're back home.

Yeah it has replaced SMS everywhere but the US and China.

Re: Meta Ray-Ban Display

#773

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This is such nonsense. The new Batman game on VR has full motion and smooth turning. It's not on rails at all. Games have got better at reducing motion sickness, and players also adapt over time.

They adapt to the taste of their own vomit? Or mitigate it by drinking lots of chocolate milk before playing?

Your brain just learns to understand it's in VR, and then it feels normal.

Re: Meta Ray-Ban Display

#774
post #168

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I do think we're in for a bit of a reality check on how human attention works. I have a HUD in my car that shows me directions, speed etc and when I'm looking at that the rest of the view out the windscreen is hardly even there to my visual perception even though I'm looking right at it. This seems to be getting largely overlooked but I feel like over time statistics are going to emerge that HUD type displays are inc…

"The World Beyond Your Head" from Matthew Crawford is exactly about this. Definitely recommend reading!

Thanks for the tip. I added this to my audio book queue.

It's pretty interesting how today's cars come with features like remote braking and monitoring cameras, all designed to make driving less demanding for us. So as these researchers work to make vehicles less distracting, these cool features somehow end up making us even more distracted. It's an ironic cycle that leaves you more distracted, and maybe more unsafe.

Re: Meta Ray-Ban Display

#775

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I think this is extremely doubtful. The reality remains that it's impossible to make a first person or even third person VR game with free movement, because of fundamental limitations in how human brains process movement. Having your eyes tell you are moving but your muscles and inner ear tell you that you are not makes you extremely sick very quickly, and technology can't actually fix this. The better and more immer…

Those games literally exist now. Almost all new VR games use free movement not teleportation. It is frustrating that you seem to be talking confidently when your knowledge is 5 years out of date.

10 years out of date. Free motion has been the norm for indie games since HTC vive. The bigger studios kept using teleportation because that was the "best practice" gamers got their VR legs and preferred free motion.

Re: Meta Ray-Ban Display

#776
post #300

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I agree that VR gaming is a niche, but I think it could be explosively improved if we had the kind of all-in idealism that the previous commenter referred to. I think because VR gaming IS niche, we haven't yet delved into what VR/AR could do in non-gaming. An idea that I've had before is like 'augmented curated experiences' for all kinds of things--for example imagine playing a Magic the Gathering (or similar) card g…

I remain convinced VR gaming is niche because despite these companies being willing to drop boatloads of money on all kinds of things they for some reason never decided to just allocate a few billion to create a handful of true AAA games and jumpstart the industry. I think even just 3 proper games with several hundred mil budgets and VR gaming might be in an entirely different space than it is now.

Maybe a really high budget VR shooter game could be successful, I don’t know.

I played some VR sword-fighting games and they were bad in a way that AAA budgets would not fix. Stuff like an attack animation being pre-scripted feels incredibly goofy in VR.

I think this is a general problem. VR worlds need to be more dynamic than typical games. AAA games tend to have higher quality assets, but arranged in a more restrictive and scripted configuration. More innovative indie work is needed to work out what the language of VR should be (it is a bit weird compared to the past because stuff like Quake was innovative, AAA-equivalent for the era, but also small and independent enough to be innovative).

Re: Meta Ray-Ban Display

#777

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Switching from just basic Oculus accounts to Facebook accounts was the dumbest move, I say that from someone who was really enjoying the Rift and Quest 1 hardware. Whole thing was pretty effortless until that moment, then logging into it became this massive chore where you're bounding between the phone and headset twice, really tedious if you're not a big facebooker so haven't used their login flow in years and it wa…

A lot of big companies make this mistake and dont see how it hurts them. I’m almost at a tipping point of leaving windows because of the weird account integrations. Even my Mac nags me to log in. Why do I have to log in online to use a computer? This bothers gen x at least. And I use google products way less than I would because of all the login requirements.

Same. I already left windows because of the weird integrations, continuous cpu use, intrusive analytics, slow WSL, and forced reboots.

Linux doesn't do any of that or bug you about logging in. It's been a breath of fresh air. I have a windows VM in case I absolutely have to have Office365, but so far LibreOffice has been great.

No doubt that Facebook is losing people over it, but they're gaining what they care about most -- your data.

Re: Meta Ray-Ban Display

#778

>Meta Ray-Ban Display glasses are designed to help you look up and stay present. With a quick glance at the in-lens display, you can accomplish everyday tasks—like checking messages, previewing photos, and collaborating with visual Meta AI prompts Can you imagine trying to talk to someone face to face, but they are giving you a blank stare as random notifications and tiktok videos are being beamed inbetween their eye…

> Can you imagine trying to talk to someone face to face, but they are giving you a blank stare as random notifications and tiktok videos are being beamed inbetween their eyeballs and you.

It would be just like in the Dungeon Crawler Carl books (and probably other scifi/fantasy books)

Re: Meta Ray-Ban Display

#780

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All the VR/AR/XR demos are so insanely trivial and yet still manage to be much more difficult than current methods of doing things. Like, really, cooking? Normal method: * Search for a recipe * Leave my phone on a stand and glance at it if I forget a step Meta glasses: * Put glasses on (there's a reason I got lasek, it's because wearing glasses sucks) * Talk into the void, trying to figure out how to describe my prob…

This reads a bit like like a pre-PC take: "Why use a computer when a cookbook works fine?" Imagine it’s 1992: Cookbook: Open book, follow steps. PC: Turn on tower, wait for DOS, fiddle with floppies, pray the printer works, hope the shareware recipe isn’t weird. Not saying you're wrong but its easy to miss the big picture

Right, but we're in the 1992 of these glasses. Maybe they'll be good eventually. They aren't now.

And frankly, even the online recipe experience leaves much to be desired. Skip past the blog post. Skip past the list of ingredients. Skip past another blog post. Find the single statblock on the bottom that lists ingredients & amounts, & instructions - hoping that it exists.

Like other commenters, I've also started going back to paper cookbooks.

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