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Physical disc production ending in Jan 2028 for new games on PlayStation

blog.playstation.com

761–770 of 833 posts

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#761
post #499
post #285

I wonder if the leadership at Playstation and Xbox understands they are killing themselves.

They're not. The tide changed once gaming became a mainstream activity and a common item on lots of households. Most people want to play the same games. In Brazil there are play stations that never saw any other game other than FIFA whatever year. And people will be happy to pay the subscription to keep doing that. Sony loves those people more than anyone that was loyal before because we are too demanding.

If you don't think Playstation and Xbox are dying I would suggest looking at their performance and statements from the past 24 months.

Xbox hardware sales down 30%, 5% on services and revenue. Sony PlayStation operating revenue is down -41%.

These are not healthy businesses, and the future looks even more bleak.

Years away from new hardware sales, and the franchise front is desperately bad - which means when hardware eventually does land, the drivers to buy them don't look like they are going to be there.

I'd love to bet against you on these businesses dying.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#762
post #438

Earlier quoted context omitted.

They are the only platform owners championing for an open platform. That should be enough to consider them above all others, no trust required.

And "open" platform where they get a 30% cut.

I mean the devices where steam operates are fully open, even the ones valve makes. You can install any OS you wish, any software or competing store front and thus give them 0% cut.

You wouldn't complain that Walmart takes a X% cut when you have a healthy competitive market and can chose other store fronts with better prices.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#763

I have a PS4pro; technically I also already own a PS5 (kid-brother arrangement; not currently in my possession). When he gets his PS6, I'll get my PS5 back... then still keep the PS4 (always been offline: RDR2; GTA5; &c). If Sony doesn't offer GTA6 on disc, offline: I'll sell the PS5, too. I just got a 5070Ti, so it's probably back to PC-MasterRace I'll go... Reasons like this [Sony's 2028 disc-stop] are exactly why…

You're assuming that you'll still be able to get a personal computer in the future. With the rate that we are losing the ability to purchase new affordable equipment, I am not sure how much longer personal computers will remain a thing except for hobbyists, and if they will get much more expensive.

My goodoleboi 1080Ti (equivalent) just gave up the goose... so I did the only honorable thing and futureproofed myself into a 5070Ti.

Godspeed, good generatively-transformed futures - may you forever remain pretrained...

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#764
post #209

Earlier quoted context omitted.

Rockstar has already announced there's no disk for GTA 6, if you buy a physical copy it's just a download code.

So not only will a PS5 Pro and GTA6 Ultimate combo cost me €1000, I’m not even getting a disc? I was planning to purchase a PS5 for GTA6 after the first trailer but I’m not sure about that now.

I dream of a future Sony crack, where some ingenious youth has modded a future PS6 to use physical media, offline. As a gesture of kindness, this hypothetical hack could require an already-purchased/licensed copy in order to perform... which then allows offline cartridge-like gameplay (e.g. swap SD cards, or something).

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When GTA5 stopped working (without updating from Win7->10, years ago), I lost a great therapeutic post-work sytem. So I bought a PS4Pro and have never let it get online – FU.sony – never will.

But really hoping the cat-and-mouse game of discless playstations bites Sony in the ass bigtime. I've already got $100 for this future hacker's commissary.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#765

To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016) Ebay, to buy: $11 + shipping[0] PS Store, to rent: $60[1] [0] https://www.ebay.com/itm/298370753624 [1] https://www.playstation.com/en-us/games/dark-souls-iii/

[dead]

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#767

Earlier quoted context omitted.

> Your home internet connection doesn't even have the bandwidth to stream the quality of a BR. This has not been true for most people for a while now. Even the high end of 4K blue rays tops out around 100 Mbps, which is achievable on pretty much any broadband connection.

> which is achievable on pretty much any broadband connection It's only achievable in a real sense if there are video providers out there offering the content at that bitrate. The absolute best you can hope for in optimal conditions is from Apple TV+ at between 30-40 Mbps which is equivalent to what you get with a non-4k blu-ray.

For sure, my only contention is that the bandwidth is there, which makes the paltry bitrates Netflix et al will provide you even more frustrating...

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#768

Earlier quoted context omitted.

Because within my job/industry, getting caught pirating would end my career.

It's interesting how attitudes towards this are so different across industries. Jeff Gerstmann is a fairly well known and well connected video game journalist and he straight up does streams where he plays emulators using romsets clearly downloaded from the internet.

When an industry works directly for those rights holders, it's not that interesting of a difference compared to those to do not.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#769
post #89

Earlier quoted context omitted.

Due to the steam sales and deep discounting its easy to buy games on steam for much cheaper then the consoles. For console where a game may be £60 for several years, buying physical means you can resell. For anyone with a budget, it makes a huge difference on how many games you can play.

Red Dead Redemption 2 is €59.99 on Steam and if you wait for a sale €14.99 For PS4 you can buy the disc version for €19.99 regular price and €17.99 on sale. Used discs start from €9. If you don’t mind waiting for a sale then Steam is great. Otherwise PlayStation is a better deal.

For context, I purchased physical PS4 copies of: RDR2, GTA5, Fortnight, and 2077 – for about Steam's online price for just RDR2 – all "used," from Game$top. They play perfectly, hopefully forever...

Steam is the entire reason I even bought an offline PS4Pro in the first place!. Years ago, they required an update from Win7 to Win10 (in order to keep playing my therapeutic GTA5, which for some reason required an online connection for single player gameplay?!?!). After some rageful months without Trevor'ing, I bought my first-ever gaming console – love it. Stays offline, just in case Sony wants to brick my PS4, too (fucking hypothetical corporate bullies!)...

Imagine a day where Sony drives around with trucks broadcasting WiFi signals instructing rogue, ostensibly-"offline" PS5s to self-destruct, via backdoor GHz...

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Welcome to /hn/ – I've appreciated many of your varied contributions (keep it up!).

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#770
post #470

Earlier quoted context omitted.

Just because valve is a benevolent dictator doesn't mean they don't already have the same dictatorship powers that Sony is currently chiseling out for themselves. I wish NFTs had taken off as a system for managing decentralized transferrable digital purchases instead of being another investment scam.

NFTs never would have given you any more power than Steam as at the end of the day the platform still controls what you can access or not.

The idea would be that an NFT would provide a platform-agnostic proof-of-ownership to show that you have the right to download the game from a download provider and to satisfy its DRM protection. Basically a replacement for a license key. License keys are not transferable once redeemed, NFTs are. Modern software ownership models allow the software company to write whatever copyright law they choose, controlling length of ownership, terms of use, transferrability, backups, etc.
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