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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#711
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

Every Electron app is going to feel incredibly out of place. It's not going to matter, most Electron apps look out of place on the Mac already. The developers are not going to care and probably most users are not going to care either (I used to be staunchly against Electron for this reason, but gave up, and now I choose just enjoy apps looking the same between platforms). Apple neglected the desktop from ~2016-2020 a…

Even if you like the general direction of SwiftUI it's way less mature on the mac and being tied to the OS version means you have to deal with all the churn it's had in the last three years to ship with it on the mac. Very few devs are going to bother with this.

Re: Apple introduces a universal design across platforms

#712
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

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Re: Apple introduces a universal design across platforms

#713
post #328

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

This whole flat style fever which doesn't distinguish between active elements and informative text allowed to spread darkpattern tactics which lead to deploying adverse or even harmful changes for users. It also contributed to nullifying customisation under linux - looking exactly at you adwaita. My age shows here as well and I'm not in any way excited about this design change at all. Suddenly Apple decided that this…

  > Suddenly Apple decided that this fancy acrylic glass animation for widgets, interface that says "look we aren't stagnant - we did something"
like a lot of redesigns, its more about marketing and 'the new shiny' than anything else imo

Re: Apple introduces a universal design across platforms

#715

Earlier quoted context omitted.

Accessibility aside, I don't see the appeal in this design. I find the current design quite pleasant and usable. Translucent 3D text sounds like teenage-me messing around in Photoshop in the early 2000s.

The new glass design feels fresh and playful. Like a more refined luxury version of Frutiger Aero. The current design is functional, but it feels pretty stale and mundane after years.

That is actually a feature. An UI should never be, under any circumstances, in line with a trend, fresh or different for the sake of being different.

It should, however, be as invisible as possible. Being only functional is a compliment.

Re: Apple introduces a universal design across platforms

#716
post #324

Earlier quoted context omitted.

I agree, I think it extends to anybody who wants a calmer experience or has vision trouble or strain. I guess you can turn those options off but if the aesthetic appeal of the design is based on them then I assume we'll be getting a second-class version of it. I was already leaning towards switching to Linux for other reasons but I think this is the thing that finally pushes me there. I think optimizing for VisionOS…

To me it looks plain ugly, especially with all the bounces and transforms. Look at those sliders and toggles.. It's straight from the 2000s, with Linux users using Compiz and... Amethyst(?), stuffing their entire desktop full with gaudy transparency, transforms, jiggles and bounces. More of a nit, but the sentence The new design extends across iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26 to establish ev…

The section on macOS only used the name Tahoe, like the 26 idea hadn’t made it to the copy for that section.

Re: Apple introduces a universal design across platforms

#717
post #243

Earlier quoted context omitted.

I like it a lot. Reminds me of the OG Mac OS X Aqua theme, except a more reactive/dynamic version of it to account for accessibility. Refreshing counter to the brutalist styles that were trending. The problem with brutalist styles is that they tend to be busy, which becomes confusing and unintuitive to new users. This seems like it would help separate elements for easier focus, to make things more obvious.

> Reminds me of the OG Mac OS X Aqua theme What I find surreal is that most comments are exactly like those back in the day, too! (Pinstripes, what were they thinking? Glossiness is distracting! Where's my platinum? This is a stupid toy!) Anyway, this will be refined and fine tuned and we will all be fine.

Platinum's pinstripes and Aqua's glossy buttons didn't interfere with contrast. That's the golden rule - as long as content is legible, you can go off doing whatever sorts of cute baffles you want as a bonus. The pinstripes created texture that defined the titlebar in Platinum, Aqua's color emphasized interactive elements using visual contrast. In my opinion Aqua looks awful, but I do accept that it was an extremely usable interface for people with weak vision or little computer experience. The same can be said for Comic Sans and it's deliberate ugliness.

How will those same audiences react when they see a glassy squircle pop up on their iPhone? What is it a metaphor for? Is it a button? A notification toast? An entry window? An app? A widget? Did they forget to put on their glasses this morning? Is it interactive, are there gestures or buttons to close it? How do you call someone from this screen?

This is objectively bad design. I would argue you don't know what made Platinum and Aqua great if you're comparing those complaints to this clown vomit.

Re: Apple introduces a universal design across platforms

#719

Earlier quoted context omitted.

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

These transparency effects have been in macOS, ipadOS, iOS, and tvOS for years though?

The reality distortion field is back, it seems.

Re: Apple introduces a universal design across platforms

#720

I really dig apple's work. It's so refreshing to get a tech event in 2025 where design is a huge focus and not just duck taping another LLM to everything. Design is expensive and it's clear they've invested a massive amount of resources into liquid glass. It's not perfect, but I think they'll iron out some of the contrast bugs. Agreed with other commenters that crappy electron apps will look increasingly out of place…

I've installed the beta, and I really like how it looks and works. Like you said, it's not perfect, but I expect the small gripes I have so far will be ironed out before long.
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