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Adobe to acquire Figma for $20B

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Re: Adobe to acquire Figma for $20B

#701
post #486
post #379

This is probably the only tech acquisition that's ever made me sad. I just hate Adobe so much. The nightmare of their installer, the weird store with horrible designs popping up when you activate normal ui stuff, the difficulty in canceling a subscription, and the stasis in their product and ui. Oh and the sloppiness of Lightroom on mac with it's weird ui and that it didn't even import and manage photos well. I've be…

They ruined Macromedia as well. Fireworks was a fantastic hybrid vector/bitmap editing tool perfect for web work.

Indeed. I started using Fireworks during the Macromedia era. I still regularly using my CS6 Fireworks.

Re: Adobe to acquire Figma for $20B

#703

According to the FTC the law states that mergers are illegal when the effect "may be substantially to lessen competition or to tend to create a monopoly." Pretty positive this would lessen competition in design software and restablish Adobe as a monopoly. This merger should be blocked. https://www.ftc.gov/advice-guidance/competition-guidance/gui...

The key word is "substantially" - there are plenty other competitors.

Re: Adobe to acquire Figma for $20B

#704
post #379

This is probably the only tech acquisition that's ever made me sad. I just hate Adobe so much. The nightmare of their installer, the weird store with horrible designs popping up when you activate normal ui stuff, the difficulty in canceling a subscription, and the stasis in their product and ui. Oh and the sloppiness of Lightroom on mac with it's weird ui and that it didn't even import and manage photos well. I've be…

> This is probably the only tech acquisition that's ever made me sad. For me, it was… Atlassian buying HipChat Salesforce buying Tableau Salesforce buying Slack Microsoft buying GitHub (sort of) Alteryx buying Trifacta Oracle buying Cerner

don't forget Salesforce buying Heroku. and i say that as a guy who makes his living with Salesforce.

Re: Adobe to acquire Figma for $20B

#705
post #577

Earlier quoted context omitted.

I can't think of any other company to which my relationship as a customer has swung so completely as Adobe. In the 2000s, their tools were unsurpassed, and I was happy to pay the premium prices they asked (though I'd skip versions to save money). When Creative Suite was discontinued, that was a pretty abrupt turn, as I had no interest in a subscription for software I only used for personal projects. And yet, I stayed…

> their tools were unsurpassed Why the past tense? Which tools have been surpassed? Have Photoshop been surpassed? I am genuinely curious here. I take note of Capture One, but is it an "acceptable yet technically inferior alternative that I picked because I don't agree with Adobe business practices" (which I think is a valid reason) or a viable alternative even for someone who doesn't have a problem dealing with Adob…

Actually I'm using Darktable with great success for post processing my raw files on Linux and Mac. On the paid side Affinity & CaptureOne provide great alternatives.

Re: Adobe to acquire Figma for $20B

#706

So smart for both Adobe and Figma. Figma posed a serious threat to Adobe and it makes sense for them to do it. The losers are all of us poor sods who were happy Figma customers. Just goes to show that if you want an outsized exit multiple the best way is to put a gun to a $100B company's head.

Can someone plz enlighten me how Figma competes with Adobe? AFAIK Web/app designers use either Sketch or Figma, publishers use Illustrator and photographers use Photoshop/Lightroom. At least that's how it's been back in the day. Is that no longer the case?

Adobe has XD, which is a direct competitor to Figma as a vector based design tool that includes prototyping functionality.

Re: Adobe to acquire Figma for $20B

#707
post #162

Many years ago, when Adobe bought Macromedia, they acquired a tool called Fireworks[1]. This was a combined bitmap and vector editor that was incredibly well-optimised for user-interface and web design, at a time when most designers were paying exorbitant license fees to do such work painfully and slowly in Photoshop and Illustrator. Fireworks was cheap, powerful, and hugely ahead of its time. Many of the features an…

I remember how Fireworks *felt* to use. Just seeing that name written again gave me warm fuzzy feelings. Fireworks came about at a time when web design was almost entirely something you did in HTML. The workflow to go from bitmap to web was really bad, so most of us just did things natively. Fireworks was the first tool that allowed you to draw, but maintain the constraints (and portability) of HTML and CSS as it cam…

I was part of the first wave of animators who found Flash and mucked around in it - I made a cartoon early on that went viral before that was a thing. An exe file as an attachment to an email, that went round the world. Crazy days.

Re: Adobe to acquire Figma for $20B

#709
post #693

Earlier quoted context omitted.

I find myself coming back to this Steve Jobs quote more and more: "It turns out the same thing can happen in technology companies that get monopolies, like IBM or Xerox. If you were a product person at IBM or Xerox, so you make a better copier or computer. So what? When you have monopoly market share, the company's not any more successful. So the people that can make the company more successful are sales and marketin…

Creatives also destroy companies. See NeXT or whatever the weird letter casing was.

Arguably, NeXT lives on in Apple.

Re: Adobe to acquire Figma for $20B

#710
I'm not a big fan of Adobe. Many years ago, I spent about $600 on their Creative Suite. A few months later I bought a new camera only to realize Photoshop didn't support the RAW format, and I needed to purchase an upgrade to the latest version of Photoshop that had just been released. $600 software that I purchased less than a year ago and it was already obsolete...

That being said, I always wished Figma had the ability to import/export PSD files.

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