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Material Design for Bootstrap

fezvrasta.github.io

71–80 of 115 posts

Re: Material Design for Bootstrap

#72

This is basically unusable on an iPhone 5S - text/elements bleeding off the panel, unclear scroll areas (easy to swipe the background scroll area). I thought the big use case of MD was to deliver a more intuitive interface especially on mobile. This misses the mark by a wide margin.

Currently this framework supports only desktop devices, the demo is not yet compatible with mobile but will be soon (let me find some time to work on it :P)

You are doing great work Fez, you are very active/responsive to the issues on github. Anyone involved in the project knows the effort that has gone into it.

I will be using your repo later this month, and will be more than happy to help contribute to your library.

Re: Material Design for Bootstrap

#73
post #70

Earlier quoted context omitted.

> Design for design's sake. This is one of the most senseless things I've read in a long, long time. I guess you think "design" means "decoration".

Lots of people do. I am sure people asking to learn about design on this site have been directed to dribble. Actually design is a very ambiguous word for me as a developer. I use it to include application architecture, and user workflows amongst other things, while many other people seem to think its all about the shinny pictures on the front page.

The first mention I have ever seen of dribble on this site was from you, just now.

I have had the opposite experience and it seems to me that design articles posted here tend to be focused on user experience improvements, research based explorations into best practices, and calls to stop gimmicky mumbo jumbo like scrolljacking.

Re: Material Design for Bootstrap

#74
post #38

Earlier quoted context omitted.

What's with the attitude? It was a good observation. I think a lot of people wondered how it was done.

I was just wondering why he posted it :)

I crave neat implementations of fancy animations and this is one. Congrats!

Re: Material Design for Bootstrap

#75
post #4

I hope this doesn't take off. If bootstrap wasn't annoying enough, we'll soon have this abomination on every MVP site. Animation for animation's sake. Design for design's sake. This is just tacky.

I hope this Picasso thing doesn't take off. If Van Gogh wasn't annoying enough we'll soon have this cubism abomination in every museum.

Beauty for beauty's sake. Art for art's sake. This is just tacky.

Re: Material Design for Bootstrap

#76
If you like to be abel to use material in bootstrap (or more) make sure you check out semantic UI. Open source as well, let's you toggle between...everything really :)

This looks pretty awesome as well, thanks for sharing.

Re: Material Design for Bootstrap

#77
OP don't listen to all the haters in this thread.

This is absolutely gorgeous and fluid smooth , atleast on Desktop. I can see this becoming very popular in the months ahead.

And why all the hate for the animations ? They are well thought out and provide context .

Design is continuously evolving and Material Design will also evolve to overcome some of its shortcomings such as a lack of information density and a rather flat look.

Re: Material Design for Bootstrap

#78

Fantastic for the most part. Minified JS is less than 6k. The CSS is huge though - over 250k. This is expensive for mobile devices :(

No it isn't, it's 20KB minified and gzipped. The source map file is around 250KB, so I guess you confused it for that?

Re: Material Design for Bootstrap

#79

How about don't slow down navigation to play an animation. Function over form. Every time. Never artificially slow your user down for the sake of "pretty". Pretty is subjective, snappy is objective and appreciated by everyone. The navigation feels like when I was 12 and wrote my first c++ program adding "cool loading animations" for no reason.

This demo is intended as a clone of the Polymer demo page, and it must tell the user say "wow", not say "productive!". It's the developer that includes this framework that will have to make its app productive.

Having looked at the polymer page I see what you were going for and I can even agree with the above poster who commended your clever implementation of the animations. You even have a point saying it's on the developer.

I just can't help but feel that many of these new design ideas and frameworks that are constantly posted are completely missing the mark by valuing "this looks pretty" over "this actually works".

They break the back button. They break scrolling. They slow down the loading of new content by animating it. All these things while pretty create a worse user experience, and by including it in examples they make it inevitable it will find its way into the wild. I'm not asking for everything to work in lynx, I just want to not feel like my browsing has been handicapped.

Re: Material Design for Bootstrap

#80
FezVrasta - Nice work!

I'm curious about your choice of license[0]. I've been considering the use of a non-commercial license for a project I'm working on. Would you mind discussing:

1. Your motivation for the choice. Is it to prevent people from reselling the theme?

2. The impact, if any, that the choice has had on adoption. With the popularity of the project, it doesn’t seem to be an issue. In your experience are users not using your project to built commercial application? Or are they violation the terms (un)intentionally?

3. Your longterm objectives for the project. Do you plan on making this into a business by selling commercial licenses? Do you plan on having a standard commercial license fee, or do you believe it works better to negotiate each license independently?

Thanks!

0: https://github.com/FezVrasta/bootstrap-material-design/blob/...

Edit: grammar, added license

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