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Material Design for Bootstrap

fezvrasta.github.io

41–50 of 115 posts

Re: Material Design for Bootstrap

#44
post #30

What's with the non-commercial licence?

Kudos is referring to this:

This program is free software: you can redistribute it and/or modify it under the terms you can find below.

You can use this software for free only for no-profit projects. If you'd like to use this software in a commercial project you may contact the author (Federico Zivolo) of the software and ask for his permission and fulfill his conditions.

Re: Material Design for Bootstrap

#46

This is basically unusable on an iPhone 5S - text/elements bleeding off the panel, unclear scroll areas (easy to swipe the background scroll area). I thought the big use case of MD was to deliver a more intuitive interface especially on mobile. This misses the mark by a wide margin.

The purpose of material design is to provide consistent design principles across applications and devices (mobile/tablet/desktop).

This repo is still very infantile, I'm sure your issues will eventually be addressed.

Re: Material Design for Bootstrap

#47
This project raised a question for me: what is the copyright or licensing situation with Google’s Material Design? The specification itself appears to be copyright Google, but several implementations of the specification on the Web are under permissive licenses:

Google’s Web Starter Kit (https://developers.google.com/web/starter-kit/) uses the Apache License 2.0

Polymer is implementing Material Design for its Paper Elements collection (https://www.polymer-project.org/docs/elements/paper-elements...) under a BSD license.

Angular is implementing it (https://material.angularjs.org/) under the MIT license.

Is Material Design for Google and Android apps only? Can anyone implement it on the Web?

Re: Material Design for Bootstrap

#48
post #37
post #4

I hope this doesn't take off. If bootstrap wasn't annoying enough, we'll soon have this abomination on every MVP site. Animation for animation's sake. Design for design's sake. This is just tacky.

> This is just tacky. According to you. I think it's beautiful.

I personally don't like the current implementation. But I think they are doing some good work on this repo.

Over the next year I expect it to mature quite a bit. Once I start using it on my current project, I will even contribute to the code base.

Re: Material Design for Bootstrap

#49
How about don't slow down navigation to play an animation. Function over form. Every time. Never artificially slow your user down for the sake of "pretty". Pretty is subjective, snappy is objective and appreciated by everyone.

The navigation feels like when I was 12 and wrote my first c++ program adding "cool loading animations" for no reason.

Re: Material Design for Bootstrap

#50

This is basically unusable on an iPhone 5S - text/elements bleeding off the panel, unclear scroll areas (easy to swipe the background scroll area). I thought the big use case of MD was to deliver a more intuitive interface especially on mobile. This misses the mark by a wide margin.

Looks like this happens on any device in portrait mode. The text in buttons doesn't wrap, for example - and the main content covers up the menu on the left.

Ideally on a narrow-width device, the menu on the left would show/hide with a layered animation. While this is a good material design implementation for desktop and tablet users, it looks like small-form-factor design was forwent.

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