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Google Cardboard

developers.google.com

71–80 of 138 posts

Re: Google Cardboard

#71
On my Moto G (which is listed as being 'Partially compatible'), it's nearly impossible to get any of the demos in the app version to respond to the phone's movement. I'm assuming that's down to the lack of gyroscope, which is a bit disappointing.

Re: Google Cardboard

#72
post #47

Good lens source (US): http://www.surplusshed.com/finder.cfm

Not anymore. "The web site you are accessing has experienced an unexpected error. Please contact the website administrator."

Re: Google Cardboard

#73
post #47

Good lens source (US): http://www.surplusshed.com/finder.cfm

Link is broken. I don't think the finder.cfm link is supposed to be shared. Anyways, I found the correct (I think) lenses on http://surplusshed.com by going to the lens finder link and looking up double convex, 40mm focal length, 25mm diameter lenses. $4.50 each, which is pretty good.

EDIT: The article says to use biconvex lenses, whereas I looked up double convex lenses. The surplus shed website has double convex as a separate search option as biconvex, but wikipedia says they're the same thing? If someone has more knowledge about this I'd really like to know if they're at least "close enough" to use, since I couldn't find any biconvex lenses on the website of the correct parameters.

Re: Google Cardboard

#74
post #18

Earlier quoted context omitted.

They also get a choice of LG or Samsung Android wear device, as well as everyone will get a Moto360 when they ship.

I don’t really understand why they do that. Isn’t there more than enough demand? They don’t have to create weird incentives to attract the wrong people! They want people to attend who will actually get the most benefit (knowledge about making things on various Google platforms) from it and benefit Google in turn, not anyone else.

Its not designed as an incentive to attend, is designed to get devices in the hands of the kinds of people who will attend I/O so that they can develop for them and act as product evangelists.

Re: Google Cardboard

#76

It's very cool that they are doing this. But, for anyone who tries it, there's something very important to keep in mind: Low latency is critical to VR! Unfortunately, Android sensors and graphics pipelines have very poor latency. If you try this and get terrible motion sickness, don't dismiss VR as a vomit inducer. In fact, many people have reported that spending time in VR, and taking a break whenever motion sicknes…

> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…

"Recalibrating" here may mean just learning to ignore it.

Re: Google Cardboard

#79

It's very cool that they are doing this. But, for anyone who tries it, there's something very important to keep in mind: Low latency is critical to VR! Unfortunately, Android sensors and graphics pipelines have very poor latency. If you try this and get terrible motion sickness, don't dismiss VR as a vomit inducer. In fact, many people have reported that spending time in VR, and taking a break whenever motion sicknes…

I wonder if it would help deal with seasickness.
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