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Google Cardboard

developers.google.com

11–20 of 138 posts

Re: Google Cardboard

#11
post #8

Somebody should do a Kickstarter to make and ship copies of this kit for $5 or $10.

I was looking into this right now, I think it has to be more expensive than that to account for the cost of the lens and magnets.

Re: Google Cardboard

#16
It's very cool that they are doing this. But, for anyone who tries it, there's something very important to keep in mind: Low latency is critical to VR! Unfortunately, Android sensors and graphics pipelines have very poor latency. If you try this and get terrible motion sickness, don't dismiss VR as a vomit inducer.

In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!"

Re: Google Cardboard

#18

Earlier quoted context omitted.

That's a huge cutback from everyone getting laptops or phones.

They also get a choice of LG or Samsung Android wear device, as well as everyone will get a Moto360 when they ship.

I don’t really understand why they do that. Isn’t there more than enough demand? They don’t have to create weird incentives to attract the wrong people! They want people to attend who will actually get the most benefit (knowledge about making things on various Google platforms) from it and benefit Google in turn, not anyone else.

Re: Google Cardboard

#19
Got the cardboard demo app to fire up on my Nexus 4 using a magnet. Waving it around the headphone port seems to trigger the 'switch'. Was curious about how it did motion tracking. Seems all the demos use the accelerometer for tracking. Was sort of hoping they worked out how to use the camera for motion tracking. Now all I need is lenses, an nfc chip, laser cutter, and proper weight to strength ratio cardboard!
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