Earlier quoted context omitted.
Ah commandos I remember people not believing me that I cracked the last mission. Ah I would play this again. (An)using bear trap to kill every German soldier and all the backup was fun
Jagged Alliance 2 wasn't really as much a stealth game but had a lot of the same kind of tactical thinking to it that I liked in Commandos.
Splinter Cell veteran says realistic modern lighting has screwed up stealth game
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Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#72Earlier quoted context omitted.
Ah commandos I remember people not believing me that I cracked the last mission. Ah I would play this again. (An)using bear trap to kill every German soldier and all the backup was fun
(am)using
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#73Earlier quoted context omitted.
Anybody remember the game Project IGI (I'm Going In)? That was the original stealth game in my opinion :D ... well, apart from XIII, NOLF, Commander Keen and Agent Sam, of course. The 90s sure had some awesome games
> Commander Keen An.. interesting proposition. Wolf3D is a stealth game too then - there is an option to quietly stab some enemies from behind.
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#74Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#75Earlier quoted context omitted.
> watered down hybrid model aka stealth but you can play it like a FPS or TPS if you prefer. This allows players to pick their style so hybrid games target a much larger audience. A game which allows you to go full stealth if you choose to, but also go gung-ho on your enemies makes more players happy. It's a good compromise if designed well. I was replaying Dishonored and realized that I no longer have the same amoun…
This is exactly the point OP is making, fans of pure stealth games don’t want you to be able to muscle your way through, that cheapens the experience. It doesn’t matter that you think you only have time to mindlessly mash buttons, and it’s not about being realistic, it’s about a game doing one thing very well and not making it optional, it’s a particular type of puzzle to figure out.
Those fans don't want me to be able to muscle through, or don't want themselves to be able? The former is questionable logic at best so I'll assume the latter. The fan of stealth who plays a game that gives them the option to muscle through and chooses to muscle through is responsible for their choice. Don't blame games for giving you a choice, especially when they usually support and motivate one style or another with achievements, specialization trees, or meaningful choice-based narrative.
Stealth fans aren't upset the game gives them the option of violence, as most stealth games involve quite a bit of killing and disabling. So this is a pretentious distinction and arbitrary line coming from a very small but vocal minority, like complaining you can lower the difficulty in a game.
> It doesn’t matter that you think
See this here? This is the problem. You insist that it doesn't matter what I think in the same breath as telling me it matters what you think. The market is telling us both which opinion mattered. People overwhelmingly chose the games that are fun and give freedom of choice, not the ones that "do one thing very well". There's room for these too but there's a reason they're not super popular or common.