Is this "him wot worked on" a typo or a deliberate style of speaking, presumably for dramatic effect?
Splinter Cell veteran says realistic modern lighting has screwed up stealth game
31–40 of 76 posts
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#32HDR lighting is not realistic lighting
HDR lighting is not sufficient for realistic lighting, but it is required for realistic lighting.
Physically-based BDRFs[1] and such is also needed.
[1]: https://en.wikipedia.org/wiki/Bidirectional_reflectance_dist...
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#33> Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the forthcoming Assassin's Creed Codename Hexe Is this "him wot worked on" a typo or a deliberate style of speaking, presumably for dramatic effect?
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#34This feels like a very poor excuse when there are plenty of stealth games, or games with stealth aspects, that are successful despite leveraging modern tech. Splinter Cell games became bad long before we had raytraced shadows.
Games with stealth aspects rarely scratch the same itch as Splinter Cell did, which I miss. Mind sharing some examples of successful modern stealth games with light-centric gameplay?
The mimimi games: Shadow Tactics, Desperados 3, Shadow Gambit are my favourite.. it's view cones but they also depend on the amount of light there is. they're isometric though.
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#35As an aficionado of the genre, it is a real shame that stealth games have fallen out of favor with the current crop of gamers. 90s and early to mid 2000s seems like was the peak for 3D games with deep storylines and pure stealth mechanics (MGS, Splinter Cell). By the time the late 2000s rolled around we started getting the watered down hybrid model aka stealth but you can play it like a FPS or TPS if you prefer. Fina…
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https://crabmusket.net/2025/the-solid-universe-of-thief-the-...
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Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#36Earlier quoted context omitted.
Your comment reminded me of Commandos! apparently it has new releases so down the rabbit hole we go
Ah commandos I remember people not believing me that I cracked the last mission. Ah I would play this again. (An)using bear trap to kill every German soldier and all the backup was fun
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#37Earlier quoted context omitted.
Your comment reminded me of Commandos! apparently it has new releases so down the rabbit hole we go
Ah commandos I remember people not believing me that I cracked the last mission. Ah I would play this again. (An)using bear trap to kill every German soldier and all the backup was fun
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#38The Splinter Cell lighting stuff never made much sense anyway, since you'd be perfectly fine if you were standing in a shadowy patch while making a clear silhouette on the illuminated wall behind you.
The strangest misbehavior moment I remember from the first game was like this: There were two NPCs working on computers in a dark room. Behind them was an open door to an illuminated office. I walked into the office and shut the door, they didn't notice there was suddenly no light coming through. I turned off the office light, no reaction. I opened the door again, and then they noticed the office light had gone out.
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#39As an aficionado of the genre, it is a real shame that stealth games have fallen out of favor with the current crop of gamers. 90s and early to mid 2000s seems like was the peak for 3D games with deep storylines and pure stealth mechanics (MGS, Splinter Cell). By the time the late 2000s rolled around we started getting the watered down hybrid model aka stealth but you can play it like a FPS or TPS if you prefer. Fina…
That was the original stealth game in my opinion :D
... well, apart from XIII, NOLF, Commander Keen and Agent Sam, of course.
The 90s sure had some awesome games
Re: Splinter Cell veteran says realistic modern lighting has screwed up stealth game
#40This just feels like old man yells at sky. Old splinter cell and other stealth games still used on screen indicators of stealth. It was never "simple lighting" that made the player understand if they are "in stealth or not". It has always been up to the game designers to make visual understanding of what is hidden and what isn't hidden, this has nothing to do with graphics.
The implication is that the reason why you don’t see a lot of people sneaking around splinter cell-style in real life is because the lighting makes doing that really hard
Yeah, those stealth games never really clicked for me, with their absurdly imperceptive professional guards standing around everywhere.