A super minor nitpick: it’s jarring to see the Amiga referred to as 16 bit. It wasn’t described that way at the time: it was universally (that I saw anyway) called a 32 bit machine, and reasonably. It had a flat 32 bit address space (although the 68000 itself didn’t support all those address lines because what kind of supercomputer would need 4GB of RAM?). All the registers and operations were 32 bit. Some of the int…
While the 68000's registers are 32-bit, the data bus is 16 bit, the A1000, A2000 and A500 that defined the range had 16-bit fetching chipsets, they literally had 24-bit address buses. None of this says "32-bit". It can't be overlooked. Many games crashed on the 32-bit clean A3000, A1200, A600, A4000 because programmers used the upper byte of addresses for their IQ or whatever. (Similar issues with ARM2 to ARM3 in Aco…
I remember the Amiga always being compared to other "16-bit" machines, like the Apple IIgs, Atari ST, and early Macs.
I also remember the 68000 being referred to as 16/32-bit. Still, from a programmer perspective, the 68000 looked like a 32-bit machine, similar to what Intel did with the 386DX and SX.