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Amiga Graphics Archive

amiga.lychesis.net

11–20 of 90 posts

Re: Amiga Graphics Archive

#11
post #4

So for anyone looking into old school graphics programming, bit planes are pretty confusing when you don't understand why they exist. Two big reasons. First, it's about running memory chips in parallel to increase bandwidth. Image data was hard to get to the screen fast enough with hardware in that era. Second it allowed for simple backwards compatibility. Programs were used to writing directly to video memory, and i…

I don't think the Amiga has either parallel / per plane chip memory, or any need for backwards compatibility with CGA.

Re: Amiga Graphics Archive

#12
There’s something about the Amiga era font and graphic style that I love and I always feel is unique to the Amiga but had trouble pinning it down to a particular developer or graphics artist. Ruff n Tumble is a good example, with like chunky futuristic font, the strong gradients all over everything and even the colours. It’s not common to all games though.

Re: Amiga Graphics Archive

#13

Color cycling in the picture file format was so epic! Fun memory: I was with my best friend at another friend's place and his father called him to do some chore. He had to quickly mow the small lawn or something like that. So we decided to prank him: I don't remember all the details but basically we launched Deluxe Paint and simulated an Amiga "guru meditation" using a font that wasn't even correct (I think because w…

Once I played a similar prank to a computer science teacher. Back in the Windows 3.x for Workgroups era this was. I made a screenshot of the desktop (showing a window), and put it on as wallpaper. Took the man a little while to figure out why that window couldn't be closed (after a hard reboot later when the window popped back up :) )

Re: Amiga Graphics Archive

#14
post #10

I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987). In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth). But somehow Amiga graphics is still often nicer .

It's because of the artists. The Amiga was a much more affordable art-making machine, so many artists made graphics ON the Amiga FOR the Amiga. There were even some good-looking VGA games that under utilized the PC's capabilities because they were essentially converted Amiga games.

Now for the shameless plug... My game's protagonist is an Amiga fan and the Amiga has a little cameo in it: https://store.steampowered.com/app/3040110/Outsider/

Re: Amiga Graphics Archive

#16
post #10

I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987). In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth). But somehow Amiga graphics is still often nicer .

Amiga happened way before VGA was mainstream.

Re: Amiga Graphics Archive

#17
I liked the Amiga. I would not really use it today, but I recall having played many games in the 1980s. Those kind of games are mostly dead now (save for a few Indie games perhaps). Today's games are usually always the same - 3D engine with some fancy audio and video and a dumbed down gameplay. (Not all games, mind you; for instance, I liked the idea behind Little Nightmares. I never played it myself, don't have the time, but I watched several clips on youtube and I found the gameplay different to the "canonical" games we now have, as perpetual repetition of a money-sell grab.)

Re: Amiga Graphics Archive

#18
I made a DeluxePaint/Amiga LORA you can use with Stable Diffusion/FLUX a while back for the lulz[1]

I also used that LORA and some video models to try to make a little movie with the same style[2]

Here's a guide on how to generate LORAs too if you're interested[3]

Finally, there's a DeluxePaint clone someone released that is pretty cool to play around with[4]

[1]: https://civitai.com/models/875790/amiga-deluxepaint-or-fluxd

[2]: https://www.youtube.com/watch?v=_18NBAbJSqQ&feature=youtu.be

[3]: https://reticulated.net/dailyai/creating-a-flux-dev-lora-ful...

[4]: https://github.com/mriale/PyDPainter

Re: Amiga Graphics Archive

#19

There’s something about the Amiga era font and graphic style that I love and I always feel is unique to the Amiga but had trouble pinning it down to a particular developer or graphics artist. Ruff n Tumble is a good example, with like chunky futuristic font, the strong gradients all over everything and even the colours. It’s not common to all games though.

Yeah, I agree. I also had C64 and DOS, and while both had tons of games, the Amiga was a bit different. In a way the Amiga was kind of a stronger predecessor to e. g. Xbox or similar variants (there were also TV console games, of course, and I played them too, so these may be called more appropriately the forefront-runner towards Xbox and other consoles, but I feel that the Amiga was kind of positioned in two places here, whereas DOS was more on the application-side, business-side, than games side, even though there were also many good DOS games. Master of Orion 1 is one of my all-time favourites; Master of Orion 2 extended many things, but the gameplay also got slower and I did not like that. I loved the fast play style that was possible, also in other games, civilization 1, simcity 1 and so forth).

Re: Amiga Graphics Archive

#20

There’s something about the Amiga era font and graphic style that I love and I always feel is unique to the Amiga but had trouble pinning it down to a particular developer or graphics artist. Ruff n Tumble is a good example, with like chunky futuristic font, the strong gradients all over everything and even the colours. It’s not common to all games though.

pinning it down to a particular developer or graphics artist

Jim Sachs was one of the early masters. The Wikipedia article about him does not do him justice: https://en.wikipedia.org/wiki/James_D._Sachs

One amazing thing was that even after the Amiga became available, he continued simultaneously making great art on the C-64.

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