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Liquid Glass – WWDC25 [video]

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Re: Liquid Glass – WWDC25 [video]

#71
post #63
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

It seems like they are trying to unify the UX for vision OS and other devices and have them finally morph with the AR interfaces that are to come. There is probably a bigger vision behind this than just shiny visuals.

Occam's razor.

Maybe they just made a bad UI/UX change.

Re: Liquid Glass – WWDC25 [video]

#72
post #8

Earlier quoted context omitted.

Is that the real reason? I had always heard that a round hole prevents the cover from being able to fall back in the hole

If that was the reason a Reuleaux triangle would have the same property while using (I think) less material for a given size of shaft (as long as the shaft can be triangular). https://en.wikipedia.org/wiki/Reuleaux_triangle

To explain myself better now I am awake and have had coffee: What makes a cover that cannot fall down the hole that it is covering? The width[1] of the closed curve has to be larger than that of the hole. A circle is easy to understand because it is a closed curve of fixed width, but a Reuleaux triangle is also a closed curve of fixed width, meaning if that fixed width is greater than the widest part of the hole, then there is no orientation of the cover in 3D that will allow it to fall down the hole. It’s easy to see if you take an equilateral triangle, circumscribe it with the smallest circle and then (mentally) construct the Reuleaux triangle that the Reuleaux triangle sits inside the circle and so would use less material.

[1] This is defined as the minimum perpendicular distance between parallel lines bounding the shape.

Re: Liquid Glass – WWDC25 [video]

#73
post #13

I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…

Are there accessibility controls to disable it, e.g. reduce transparency? I'd probably do that after the first day of using it.

Yes, thankfully there is. You can reduce the transparency in the Accessibility settings.

I’d wish that the computation load / battery drain would also be reduced by reducing the transparency. However, I think that the computation will still take place.

Re: Liquid Glass – WWDC25 [video]

#74
post #43

I think I'm convinced with liquid glass design, the issues highlighted by the users in the beta release IMHO are a result of rushing it out for WWDC. It appears that they didn't have enough time to polish the UI to comply with the principles described in this video. For example the designer in this video says no glass over glass but the control center and the lock screen are glass over glass. It looks cluttered and t…

Tbh, I get strong flat-earther vibes from that video ;) E.g. trying to justify a stupid base assumptiom with pseudo-science.

I predict that in 2..5 years Apple will go back to regular opaque UI elements with a slight 3D hint to separate items that can be interacted with from non-interactive items.

Windows users might be lucky when Microsoft skips that fashion cycle by saying "been there, done that".

Re: Liquid Glass – WWDC25 [video]

#75
post #67
post #53

Earlier quoted context omitted.

I like to observe how organization affects how a company operates. As soon as you create a department, that department will start to generate reasons why it should remain being a department, as a sort of self preservation instinct. If you establish a design department, they will start planning complete redesigns sooner or later -- they need to have something going on to justify their existence. When I see this type o…

Agreed. But what is the alternative? No departments at all? Everybody belonging to one giant single team?

In large companies, each project is approved at each stage by a steering committee. And then as appropriate more senior committes, senior leaders and eventually the CEO and the board.

The poster above is right in that if you create a design team they will want to justify their existence but it's the controls above and around it that is responsible for keeping them in check.

Re: Liquid Glass – WWDC25 [video]

#76
post #66

As an Apple user myself, I still find it really hard to watch official Apple presentations because they’re so full of stupid adjectives that make their products sound like divine intervention when in reality they were just built to look “cool”. I mean, I get the need to promote things in a favourable light. But Apples language sets off my “bullshit detectors” with every sentence they utter. It’s no wonder they polari…

A little tongue-in-cheek speech was fine when done live on stage. But I certainly don’t enjoy their prerecorded videos anymore.

Re: Liquid Glass – WWDC25 [video]

#78
post #5

> ...floating forms that nest neatly in the rounded curves of modern devices. These clearly defined shapes feel easy to tap and are designed to relate to the natural geometry of our fingers... This reminds me for some reason of my preferred answer to the Microsoft interview question "Why are manholes round?" A: Because the average cross-section of a human being is roughly circular.

Most manhole covers aren’t round. If you actually go out and look at them, the vast majority of manhole covers are rectangular.

Are you talking globally or just USA?

Re: Liquid Glass – WWDC25 [video]

#79
post #71
post #63

Earlier quoted context omitted.

It seems like they are trying to unify the UX for vision OS and other devices and have them finally morph with the AR interfaces that are to come. There is probably a bigger vision behind this than just shiny visuals.

Occam's razor. Maybe they just made a bad UI/UX change.

My computer company would never do such a thing.

Re: Liquid Glass – WWDC25 [video]

#80
post #5

> ...floating forms that nest neatly in the rounded curves of modern devices. These clearly defined shapes feel easy to tap and are designed to relate to the natural geometry of our fingers... This reminds me for some reason of my preferred answer to the Microsoft interview question "Why are manholes round?" A: Because the average cross-section of a human being is roughly circular.

But the real answer is, that it prevents the cover from falling in... it's a safety feature :(
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