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You wouldn't steal a font

fedi.rib.gay

71–80 of 421 posts

Re: You wouldn't steal a font

#72

Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me. These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font…

And god forbid you to accidently ship the font with your game or mobile app! :)

Re: You wouldn't steal a font

#73

Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me. These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font…

A diffusion model for fonts. Isn't it time they get ripped off too? /SARCASM

https://news.ycombinator.com/item?id=43776539

Re: You wouldn't steal a font

#74
post #52

Earlier quoted context omitted.

font licensing feels like it never caught up with how software actually gets made now. charging more for app use than for mass print always seemed backwards, especially when indie devs are scraping by and a font costs more than your backend. no wonder people end up using “free alternatives” without looking too hard at where they came from.

I am of the opinion that the licenses for fonts in software are too expensive, but why is the pricing ‘backwards’? Book publishers don’t make a lot of profit, while software developers do.

> Book publishers don’t make a lot of profit, while software developers do.

Do you have a citation for that?

Printing a book costs just about nothing, it’s astonishingly cheap to print a quality book in volume. Author royalties are not that high (I suppose famous authors whose name alone sell books is another story), then you have retail margins and overhead.

The top three book publishers’ have sales in the low billions with operating margins in the 10 - 20% range.

It is a healthy industry even if it is smaller than it used to be.

The one problem with books is that shipping an individual book to a single consumer costs a far more than printing the book, but there is zero shipping and zero printing costs for ebooks, just the retailer margin.

Re: You wouldn't steal a font

#75

Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me. These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font…

[deleted]

Re: You wouldn't steal a font

#76

Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me. These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font…

In general, AFAIK, the general assumption is every font is absurdly easy to steal, and that you'll do so before purchasing it. So it's de facto "free unlimited trial, free for personal use, pay for business if you have a soul and shame"

I would suggest not pushing your luck with webfonts though, because in that case you are distributing the actual copyrighted "code" of the font, not just the minimally protected shapes that it outputs. There are services which crawl the web actively looking for pirated webfonts on behalf of foundries (and their lawyers).

Re: You wouldn't steal a font

#77
post #35

The moral background for copyright is in free fall these days. It is quickly turning into one of these things that there are laws for, and everyone thinks it is rediculous, it is never enforced and DE facto not a law. And what a shame that is.

Copyright, and patents, are not based on moral principles. It's a temporary government license meant to encourage innovation and hustle. Whether it works or not, I don't know. But the only question of morality is if it's immoral to break an arbitrary law, or not.

Copyright has always been based on moral principles. 'Moral rights' have been part of copyright longer than "encourage innovation and hustle" has been something the government has considered worth promoting. The original copyright laws were about controlling who could print the bible, and the statute of anne was about encouraging learning while controlling what booksellers could and couldn't do. Copyright if anything was about preventing innovation from the very beginning, and slowing the hustle of culture down so that incumbents could edge out newcomers - a drama that has played out generation after generation

Re: You wouldn't steal a font

#78

That is an absolutely brilliant turn of events – strong evidence that the font in an anti-piracy campaign was itself arguably a copyright-infringing knock-off. Someone should sue FACT for copyright infringement – and refuse to settle.

> was itself arguably a copyright-infringing knock-off. In US law, there is no such thing. The shape of a glyph (or many) isn't even slightly copyrightable. This is settled law. Fonts (on computers) have a special status that makes them semi-copyrightable in that some jackass judge from the 1980s called them "computer programs" and so they have the same protection as software... but this won't protect against knockof…

Is this fair? It actually takes a lot of work (I assume) to design letter's shapes. Of course, not counting those who just trace 16-th century font without paying a compensation.

Re: You wouldn't steal a font

#79
post #52

Earlier quoted context omitted.

I am of the opinion that the licenses for fonts in software are too expensive, but why is the pricing ‘backwards’? Book publishers don’t make a lot of profit, while software developers do.

> Book publishers don’t make a lot of profit, while software developers do. Do you have a citation for that? Printing a book costs just about nothing, it’s astonishingly cheap to print a quality book in volume. Author royalties are not that high (I suppose famous authors whose name alone sell books is another story), then you have retail margins and overhead. The top three book publishers’ have sales in the low billi…

Book publishing is at least as bad as VC work. You publish a lot of books to have a catalog, and a few books make inordinately more money than the rest which keeps the lights on. New printings sound cheap enough, but a lot of books don’t get many of those. The long tail is very flat.

And as for the authors, most would make a lot more money tutoring for the same number of hours of effort they put into the book. Those appearance fees might make it better, but how many people get those?

Re: You wouldn't steal a font

#80
post #55
post #22

I don't know if this actually counts as copyright infringement, since typeface shapes are not eligible for copyright in the U.S. (disclaimer: IANAL) so depending on how it was cloned, it might be legal. The more amusing detail, to me, is whether or not XBAND Rough is related to the XBAND peripheral for video game consoles in the 90s. (Fascinating story, it was an add-on that enabled multiplayer over a phoneline on th…

It is related. The font file contains the text "Copyright 1996 Catapult Entertainment, Inc. All rights reserved". I'm not sure where it comes from because the SNES/Genesis/Saturn versions of the service didn't use it. Maybe it comes from the short-lived PC XBAND service?

> It is related. The font file contains the text "Copyright 1996 Catapult Entertainment, Inc. All rights reserved".

Wow! I should've thought to check that.

> I'm not sure where it comes from because the SNES/Genesis/Saturn versions of the service didn't use it. Maybe it comes from the short-lived PC XBAND service?

My guess was going to be that it was used in marketing copy, but that doesn't explain how it wound up distributed apparently freely. The idea that it is related to the PC XBAND service seems likely to me, though. The dates line up, based on this press release:

http://www.gamezero.com/team-0/whats_new/past/xband-pc.html

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