Live data from Hacker News

Doom Captcha (2021)

vivirenremoto.github.io

71–80 of 136 posts

Re: Doom Captcha (2021)

#71
post #13

Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php

Funny. I made a captcha challenge of calculus problems for a comment section on my personal blog page. But 5 years after college, I couldn't remember how to even do them myself so I changed it :-/

wolfram alpha can do it for you

Re: Doom Captcha (2021)

#73

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

I think the easiest way to fix would be to add a colon, so that you see you have to pick an option: Click to start: [sound on] [sound off]

Or have the "click to start" text cliclable and start the game with sound. Anyone who wants it muted will make sure to first click the mute symbol and then the ambiguity resolves itself anyway.

Re: Doom Captcha (2021)

#74

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

I think the easiest way to fix would be to add a colon, so that you see you have to pick an option: Click to start: [sound on] [sound off]

Even better:

    [Start with sound] [Start without sound]

Re: Doom Captcha (2021)

#75
post #22

Earlier quoted context omitted.

Having re-watched that movie recently, he's not wrong -- that's a deeply odd book for an apparent 8 year old girl to be holding. And with the amount of aliens that look like humans across the movies...

I always thought he passed the test there, and the guys that just mindlessly shot failed.

Well of course he passed - they immediately after offer him the job and neuralize everyone else.

Re: Doom Captcha (2021)

#76
post #56
post #22

Earlier quoted context omitted.

Having re-watched that movie recently, he's not wrong -- that's a deeply odd book for an apparent 8 year old girl to be holding. And with the amount of aliens that look like humans across the movies...

Typical cop assuming any behaviour they can't explain must be malevolent.

They call it entrapment - the officials put him in a position where be believes he's required to shoot in order to pass a test, but he sees no reason to. So finally he has to go with his gut and shoot the most probable target, even if he would have if not placed in that situation with those expectations.

Re: Doom Captcha (2021)

#77
post #53

Earlier quoted context omitted.

It’s not. The fine tuning taught the LLM how to give single-character responses (move/fire keyboard controls) in response to a sequence of ASCII-art-ized frames of the game being played.

Is it actually ASCII art or just a textual encoding? The art representation is nice for looking under the hood and seeing something pretty, but I feel like that is a very far from optimal way to textually encode Doom for a language model to process. Especially since there is no pitching the camera, you can encode all of the information you need to represent a frame in a single line of ASCII. It they are actually usin…

I never realised you could encode each column of Doom as a single character, but of course you can! I suppose the one thing missing would be distance, but if you get 8 bits per character I you could reserve the upper bits to represent approximate distance.

That's weirdly inspiring! What other games can I make where the visuals are conceptually no more than a line of characters, but which can get macroexpanded into immersive graphics?

Re: Doom Captcha (2021)

#78

Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php

You don't actually need much, for a form I used to get spam in I just added a "write 42 here" so anyone who actually cares to read would be able to fill it. spam fell to 0. (for a site with a slightly higher profile this wouldn't be enough, but for a minor corner of the internet with no ill intent actually aimed at it that turned out to be enough to block the fuzzing "fill all the forms" spam)

Similarly an empty input field that is css'd to be outside the viewport is often filled by spambots but not humans. But I like the edge case UX of your idea more.

Re: Doom Captcha (2021)

#79

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

Who else is missing the forest for the trees? It turns out you have to focus on the merit of the contribution instead of inconsequential UI design optimization. Didn’t know a simple demo (with disclaimers) from someone who is clearly doing something novel could be commented on this badly.

There is bad ui and then there is such bad ui that you lose focus on the actual thing and just wonder how an ui can be so bad. This is the latter.

Re: Doom Captcha (2021)

#80
post #45

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

Yeah it doesn't even need the option IMHO, I don't think sound is needed here...

Doom without sound is not doom. Sound is absolutely needed
Post reply on HN