Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php
Funny. I made a captcha challenge of calculus problems for a comment section on my personal blog page. But 5 years after college, I couldn't remember how to even do them myself so I changed it :-/
Doom Captcha (2021)
71–80 of 136 posts
Re: Doom Captcha (2021)
#72Re: Doom Captcha (2021)
#73Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.
I think the easiest way to fix would be to add a colon, so that you see you have to pick an option: Click to start: [sound on] [sound off]
Re: Doom Captcha (2021)
#74Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.
I think the easiest way to fix would be to add a colon, so that you see you have to pick an option: Click to start: [sound on] [sound off]
[Start with sound] [Start without sound]Re: Doom Captcha (2021)
#75Earlier quoted context omitted.
Having re-watched that movie recently, he's not wrong -- that's a deeply odd book for an apparent 8 year old girl to be holding. And with the amount of aliens that look like humans across the movies...
I always thought he passed the test there, and the guys that just mindlessly shot failed.
Re: Doom Captcha (2021)
#76Earlier quoted context omitted.
Having re-watched that movie recently, he's not wrong -- that's a deeply odd book for an apparent 8 year old girl to be holding. And with the amount of aliens that look like humans across the movies...
Typical cop assuming any behaviour they can't explain must be malevolent.
Re: Doom Captcha (2021)
#77Earlier quoted context omitted.
It’s not. The fine tuning taught the LLM how to give single-character responses (move/fire keyboard controls) in response to a sequence of ASCII-art-ized frames of the game being played.
Is it actually ASCII art or just a textual encoding? The art representation is nice for looking under the hood and seeing something pretty, but I feel like that is a very far from optimal way to textually encode Doom for a language model to process. Especially since there is no pitching the camera, you can encode all of the information you need to represent a frame in a single line of ASCII. It they are actually usin…
That's weirdly inspiring! What other games can I make where the visuals are conceptually no more than a line of characters, but which can get macroexpanded into immersive graphics?
Re: Doom Captcha (2021)
#78Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php
You don't actually need much, for a form I used to get spam in I just added a "write 42 here" so anyone who actually cares to read would be able to fill it. spam fell to 0. (for a site with a slightly higher profile this wouldn't be enough, but for a minor corner of the internet with no ill intent actually aimed at it that turned out to be enough to block the fuzzing "fill all the forms" spam)
Re: Doom Captcha (2021)
#79Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.
Who else is missing the forest for the trees? It turns out you have to focus on the merit of the contribution instead of inconsequential UI design optimization. Didn’t know a simple demo (with disclaimers) from someone who is clearly doing something novel could be commented on this badly.
Re: Doom Captcha (2021)
#80Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.
Yeah it doesn't even need the option IMHO, I don't think sound is needed here...