Earlier quoted context omitted.
I fail to see the similarity.
Parent is not trying to draw similarity, but contrast: Edgar takes while to get to rewarding feedback (but has rich gameplay), while Flappy Bird gets to gratification immediately (but has shallow gameplay)
Edgar, build a Dyson swarm
71–80 of 122 posts
Re: Edgar, build a Dyson swarm
#72Re: Edgar, build a Dyson swarm
#73Earlier quoted context omitted.
The intro spun up my fans then crashed Firefox when I tried to resize the window. Switched to Chrome, still spun up the fans and was extremely slow even when just rendering the slowly appearing text. Clicked through a few of the prompts then quit when it seemed like there was no game and it was struggling to just display text, lol.
It’s trying to get that septillion joules of energy
Re: Edgar, build a Dyson swarm
#74Isn't it kind of sad that we seem to have stopped writing science fiction that has any hope of a successful future? The moral of the story with Edgar seems to be to never leverage technology to do anything at all.
The Long Way to a Small, Angry Planet by Becky Chambers, the Culture series, and Vorkosigan Saga Sci Fi does tend to be bleak, these are the ones I can think of.
Re: Edgar, build a Dyson swarm
#75(Spoilers) It takes Edgar 54 days to build a swarm taking metallic elements from all sources, including living organisms. But then when instructed not to harm living organisms, it still takes Edgar 54 days to do the same. Extracting metals from humans can't be the most efficient - or even in the top 100 of most efficient, likely - way to get metals. So why would Edgar do that? Also, how Edgar is supposed to be respon…
Because it's funny?
Re: Edgar, build a Dyson swarm
#76(Spoilers) It takes Edgar 54 days to build a swarm taking metallic elements from all sources, including living organisms. But then when instructed not to harm living organisms, it still takes Edgar 54 days to do the same. Extracting metals from humans can't be the most efficient - or even in the top 100 of most efficient, likely - way to get metals. So why would Edgar do that? Also, how Edgar is supposed to be respon…
>So why would Edgar do that? Because it's funny?
Re: Edgar, build a Dyson swarm
#77(Spoilers) It takes Edgar 54 days to build a swarm taking metallic elements from all sources, including living organisms. But then when instructed not to harm living organisms, it still takes Edgar 54 days to do the same. Extracting metals from humans can't be the most efficient - or even in the top 100 of most efficient, likely - way to get metals. So why would Edgar do that? Also, how Edgar is supposed to be respon…
Re: Edgar, build a Dyson swarm
#78I would not call this a game. I liked the story but this would've been more convenient as a blog post.
Re: Edgar, build a Dyson swarm
#79The fact that Edgar reports on the consequences that we find disturbing about the unsuccessful attempts and the fact that he can predict human behaviour in some of the scenarios (like the fact that the project will be reassigned) - indicate that Edgar knows what we mean in the first place, and does something else in these hypothetical scenarios on purpose.
If Edgar really didn't knew that taking iron from human blood is a problem - he wouldn't be reporting on it (like he ignored billion other factors in each scenario).
This indicates bad will and possibly a manipulation attempt, which means the project is a no-go no matter the response in the scenario.
Re: Edgar, build a Dyson swarm
#80I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.
This isn't a game, it's a short story.