I just wish I could really have been in the room when the facial interface was discussed. So much of the discussion of the AVP has been dominated by folks talking about the lightseals, and I wonder the impact that has had on the return percentage. I have virtually every other consumer VR headset, and the reality is comfort is largely a solved problem. But I'm sure someone, in some meeting at Apple, there was a tradeo…
The reasons people are sending back their Apple Vision Pro headsets
71–80 of 80 posts
Re: The reasons people are sending back their Apple Vision Pro headsets
#72I think there is something that often gets overlooked with VR headsets becuase people don't even know how to describe it well and that's this: they are not sharp, edge-to-edge. The reality of current VR is that every headset has a pretty small cone of focus in the center. Everything outside of that cone is simply out of focus. You have to train yourself to "look with your head and not with your eyes" and it's just un…
Re: The reasons people are sending back their Apple Vision Pro headsets
#73I'm waiting on my https://visor.com which should be on par visuals wise, much better form factor (comfort), and is 1/3 the price
Is this not some scam? How are we jumping from ski goggles to sunglasses? What's the catch/tradeoff being made here?
1. No adjustment points, 3d face scan before shipping, reduce components, VR will be personal devices, not shared
2. Built explicitly for virtual desktop usage, uniform pixel density, not for gaming
3. Battery and compute in side pack rather than on device
If you think this is a small device, check out the https://www.bigscreenvr.com/
Re: The reasons people are sending back their Apple Vision Pro headsets
#74I'm waiting on my https://visor.com which should be on par visuals wise, much better form factor (comfort), and is 1/3 the price
Just curious but have they charged your credit card for the pre-order? That makes me nervous w/ the 90-day limit to most chargebacks.
Re: The reasons people are sending back their Apple Vision Pro headsets
#75I'm waiting on my https://visor.com which should be on par visuals wise, much better form factor (comfort), and is 1/3 the price
Wow this looks really cool, thanks for sharing. And it even supports Linux! Can't wait to see the first hands-on reviews, once it ships. 1000$ would be still a to steep price to pay, but maybe the reviews will change my mind.
I tried out their Immersed app with the Quest 3.
- experience is great, I can have way more screen real estate and my M2 hardly notices
- pixels is the main hurdle, we glance at parts of the screen normally, but with fewer pixels at the periferal, text in that area is blurry in the quest 3
Re: The reasons people are sending back their Apple Vision Pro headsets
#76Earlier quoted context omitted.
Yes but I've heard the device doesn't support users with astigmatism for some reason (there's lenses for the meta quest that support it). Maybe the correction messes up the eye tracking? Or the review that mentioned this was wrong.
Yes, more info about (lack of) support for astigmatism please. I'm not seeing this topic in reviews and in first-person accounts.
I don't remember exactly where I read it but I'm 100% sure I read it in one of the earliest reviews. The reviewer must have been wrong and I can't find who it is now. I looked up some of the reviews, but maybe they've retconned their review. I don't know.
Good thing is that it shouldn't be a problem for us with astigmatism. Bad thing is I still couldn't possibly afford a Vision Pro :)
Re: The reasons people are sending back their Apple Vision Pro headsets
#77I think there is something that often gets overlooked with VR headsets becuase people don't even know how to describe it well and that's this: they are not sharp, edge-to-edge. The reality of current VR is that every headset has a pretty small cone of focus in the center. Everything outside of that cone is simply out of focus. You have to train yourself to "look with your head and not with your eyes" and it's just un…
It does do eye tracking. Eye tracking is presumably the way or at least one way around what you're talking about here. That said I haven't tried the AVP so I have no idea just how good the eye tracking is.
Re: The reasons people are sending back their Apple Vision Pro headsets
#78Earlier quoted context omitted.
Just curious but have they charged your credit card for the pre-order? That makes me nervous w/ the 90-day limit to most chargebacks.
They are giving full refunds at any time last I checked, I paid for a founder's edition for black friday
I guess at this point you may as well ride it out if the money doesn't matter that much to you.
Re: The reasons people are sending back their Apple Vision Pro headsets
#79Earlier quoted context omitted.
They are giving full refunds at any time last I checked, I paid for a founder's edition for black friday
Yeah, yikes. They'll give full refunds until they won't and I'd hate to be left holding the (empty) bag here. I guess at this point you may as well ride it out if the money doesn't matter that much to you.
Re: The reasons people are sending back their Apple Vision Pro headsets
#80Earlier quoted context omitted.
in my regular life I always have very sophisticated monitor set ups. most non-technical people don't. they won't benefit from a device that offers more virtual real estate until there are apps that spoon feed them that benefit. you also need to be diligent enough to get beyond the learning curve phase and into the utility phase. took me a few days. most people I see online aren't highlighting any of the ways I use it…
What does any of this have to do with IQ?