Earlier quoted context omitted.
Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…
Oh, well done mate! gratz. Maybe he ROT'd it for a reason.
Generals.io – Capture enemy generals to defeat them
71–78 of 78 posts
Re: Generals.io – Capture enemy generals to defeat them
#72Earlier quoted context omitted.
> 2-3x yearly net revenue, more if you're lucky. And what is the yearly net revenue of a game like generals? > Also most sales agreements have a confidentiality covenant Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
Just curious, how would that ballpark number be helpful? This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
Re: Generals.io – Capture enemy generals to defeat them
#73This might have the best UX for onboarding I've ever seen. The game is pretty damn good too. Turn based but real time is really interesting. EDIT Ok this is addicting. Mobile version when? It is playable on mobile but having a touchable direction pad would work wonders.
Re: Generals.io – Capture enemy generals to defeat them
#74Re: Generals.io – Capture enemy generals to defeat them
#75This game is a dopamine trap that has been bad for my brain (since 2020). I have a bogus entry in my /etc/hosts to keep me from playing it, and yet I too often disable it because I can't help myself. It's like crack.
The short and fast matches, simple yet deep mechanics, map randomness, FFA chaos, and poker-like aspects combine together into one spicy addiction package…
There’s something extra sweet about victory in an 8-person FFA.
Re: Generals.io – Capture enemy generals to defeat them
#76Earlier quoted context omitted.
Largely due to Microsoft's strategic direction. I doubt Minecraft would have grown 10x under notch's leadership.
What big changes has Microsoft made? The whole Java/Bedrock split seems like a mess, and the updates have been enjoyable, but certainly nothing to write home about. The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
Re: Generals.io – Capture enemy generals to defeat them
#77Earlier quoted context omitted.
> 2-3x yearly net revenue, more if you're lucky. And what is the yearly net revenue of a game like generals? > Also most sales agreements have a confidentiality covenant Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
Kind of rude to ask, if I had to guess less than $50k a year. Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.
Re: Generals.io – Capture enemy generals to defeat them
#78Greetings.