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Quest 2 is outselling Quest 3

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Re: Quest 2 is outselling Quest 3

#71
post #31

Earlier quoted context omitted.

Walkabout MiniGolf. I haven't played anything else since I bought that game, more than 2 years ago.

I play this a lot too. I do enjoy Beat Sabre as well but WMG is what I click the most hours on. The free ISS experience is what I stick on when introducing new people to the device because it’s totally mind bending floating about space (but also really safe and easy to figure out). I do also like streaming games to my Q3 via my gaming PC. Got a few games from Steam VR which are quite fun. Google Earth is surprisingly…

I've never used that ISS thing, but isn't starting someone on a VR app with locomotion a bad idea for the sake of VR sickness? I've been paranoid about it since I gave it to myself first messing with VR. I've since gained "VR legs", but that experience is burned into my memory.

> Google Earth is surprisingly enjoyable too

You can still use that? I loved it back when I had such poor internet that it didn't work right (the beta option to change perspective (scale/zoom) was mindblowing), but heard google were shutting it down. Closest I got to an alternative is "wander" which is just street view, no 3d models.

Re: Quest 2 is outselling Quest 3

#72

Specs schmecks, which one provides more comprehensive and constant surveillance and streams the highest resolution highest quality biometric data to select partners who may have exiting opportunities to offer me or a business interest in knowing my business!?

Neither.

Re: Quest 2 is outselling Quest 3

#73

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

The Apple Vision Pro is coming out next year and it is all about AR and not at all about gaming. When the Vision Pro comes out and brings a new audience to VR, Facebook will just be a software update away from being the cheaper alternative.

Re: Quest 2 is outselling Quest 3

#74

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

The Apple Vision Pro is coming out next year and it is all about AR and not at all about gaming. When the Vision Pro comes out and brings a new audience to VR, Facebook will just be a software update away from being the cheaper alternative.

>The Apple Vision Pro is coming out next year and it is all about AR and not at all about gaming.

That's just Apple, they were never about gaming in the first place. Developers brought games to their platform but Apple themselves never bothered to promote or invest in gaming the same way Microsoft or Linux/Valve did.

Although that seems to be recently changing with Apple as well.

Re: Quest 2 is outselling Quest 3

#75

Earlier quoted context omitted.

AR could be the kill feature that sells more quests than meta ever hoped for. IMO it's too early to predict what ideas people might have for it.

Games like this show the potential: https://www.youtube.com/watch?v=1XlGASFS62U (virtual electric hotwheels courses on steroids)

Then we're definitely different market demographics and it's why I'm still bearish on AR for mainstream gaming. Hear me out. For good AR gaming like that hotwheels demo, you also need a nice and spacious apartment where the AR assets can "land" and also look nice, according to all these demos.

But what if you live in a tight and messy cramped apartment? Do you then start to remodel it so that the AR assets have space and look good? The beauty of VR is that you get complete escapism from your small shitty apartment into wherever fantasy world you choose no matter how bad your living situation is.

Granted, nobody's living situation should be bad, but in any major city right now you can't be too picky if you're not minted, so you take what you get, but that doesn't mean it should stop you from enjoying VR/AR, but with AR being too dependent on the looks of your surroundings, it makes it even more niche.

Re: Quest 2 is outselling Quest 3

#76
post #31

Earlier quoted context omitted.

I play this a lot too. I do enjoy Beat Sabre as well but WMG is what I click the most hours on. The free ISS experience is what I stick on when introducing new people to the device because it’s totally mind bending floating about space (but also really safe and easy to figure out). I do also like streaming games to my Q3 via my gaming PC. Got a few games from Steam VR which are quite fun. Google Earth is surprisingly…

I've never used that ISS thing, but isn't starting someone on a VR app with locomotion a bad idea for the sake of VR sickness? I've been paranoid about it since I gave it to myself first messing with VR. I've since gained "VR legs", but that experience is burned into my memory. > Google Earth is surprisingly enjoyable too You can still use that? I loved it back when I had such poor internet that it didn't work right…

> I've never used that ISS thing, but isn't starting someone on a VR app with locomotion a bad idea for the sake of VR sickness? I've been paranoid about it since I gave it to myself first messing with VR. I've since gained "VR legs", but that experience is burned into my memory.

Good question. VR sickness isn't so much of an issue because:

+ they only spend max 5 minutes on it (it's more a demo than a long term gaming session

+ the motion is controlled by the player. So they can go as intensive or chilled as they like

> You can still use that? I loved it back when I had such poor internet that it didn't work right (the beta option to change perspective (scale/zoom) was mindblowing), but heard google were shutting it down. Closest I got to an alternative is "wander" which is just street view, no 3d models.

This was a Steam VR application rather than via the web browser. That said, I haven't been on it in recent months so Google might have shutdown whatever APIs the desktop application hit.

Re: Quest 2 is outselling Quest 3

#77

Q2 owner, decided not to upgrade to the Q3 because I want a mid range headset with a DisplayPort connection. As much as I appreciate wireless PCVR - I am excited for its future but it doesn't do it for me at this stage. People say that the latency and fidelity are indistinguishable from wired PCVR - that has not been my experience. I have a high end WiFi 6 router where the Q2 is the only device connected in line of s…

I got Quest 3 and was actually surprised by how well it works for PCVR with a Link cable. The key is to use H264 and crank up the bitrate to something like 800 mbps.

You will need a good USB port on your motherboard. Preferably USB 3.2

At this bitrate I can't notice compression anymore.

Re: Quest 2 is outselling Quest 3

#78
post #32

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…

Does trackir adjust your virtual head position in game?

Re: Quest 2 is outselling Quest 3

#79
post #78
post #32

Earlier quoted context omitted.

I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…

Does trackir adjust your virtual head position in game?

Yes, and you get to adjust each degree of movement using sliders - so you can go from zero to lots, depending on how you like it.

Eg for driving I'd have some minimal movement, and less responsive up/down and tilt (rotating your head sideways), whereas for flying I'd have much more movement in general, and a very responsive look up curve which would let me chase another plane with minimal neck movement.

It takes some getting used to, but it really pays off in the long run.

Re: Quest 2 is outselling Quest 3

#80

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

I have never seen people so excited for VR/AR as they have been by the in-device recording of AR views. Generally everyone is careful to clarify that the real experience is full of warping and distortion, but people are genuinely enjoying even that poor version of what is to come. VR gaming is maybe not the killer app that VR fans think it is, only Beat Saber has really come close. A lot of us genuinely tried to get…

VR gaming interest all depends on the person. I don't think there will be any one single killer app for VR just like there isn't any one singular killer app for a PC or Smartphone. It'll just take years for the one specific app that hooks each individual to be created. I have a few buddies that get online to play Population One with me daily. I have other friends that have no interest in it at all. What's a killer app for me, may not be for you. For me first person shooters are peak VR, but my girlfriend much prefers sports games like tennis, minigolf, and ping pong in VR.

I've got an Index, Q3, and just gave my Q2 to a friend. The Q3 is significantly better than the Q2. I'd probably still use my Index as my primary headset, but I don't feel like buying new controllers. I feel like there is no lag with the Index, whereas it remains an issue with PCVR on the Quest 3, which is bad for competitive play.

As for AR, I have it set as my default state for when I'm not in a VR game and it's great because it helps maintain awareness of your surroundings while having the headset than any prior solution. That said, the quality is fairly low resolution and it wobbles quite a bit. I'm sure AR on the Apple Vision Pro will trounce the Quest 3 AR solution.

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