The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales
I vaguely remember playing it. It was total garbage (the leaked copy). You could play maybe a few levels etc. Ultra buggy. I think my buddy burned it to 3 CD-Rs and it spread around my gaming friends in HS pretty quickly.
The boy who stole Half-Life 2 (2011)
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Re: The boy who stole Half-Life 2 (2011)
#72The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales
I vaguely remember playing it. It was total garbage (the leaked copy). You could play maybe a few levels etc. Ultra buggy. I think my buddy burned it to 3 CD-Rs and it spread around my gaming friends in HS pretty quickly.
It wasn't a proper game yet for sure, but as a 2003 tech demo the beta was one of the best, you could recreate the legendary E3 demo [1].
Re: The boy who stole Half-Life 2 (2011)
#73Earlier quoted context omitted.
yeah that is just "let's throw random numbers to victimize ourselves even more". I don't think a lot of people downloaded the unfinished source code, compiled it, played the game and never bought the conplete game. The worst that happened were people making memes with some 3d and graphics assets which didn't cost anyrhing to Valve. Quite the opposite it was free advertising.
But I did use it as inspiration for an 3D engine project at school, they had geometrical formulas I had trouble to find online, at least efficiently implemented. It helped a bit in reverse engineering their map format too so I could just display any sort of already made map. I imagine that if I branched out in gaming it would have been a nice bonus, it's not everyday you get to see the competition's code. I suppose t…
Re: The boy who stole Half-Life 2 (2011)
#74Earlier quoted context omitted.
Valve has not released the source engine code beyond their partners.
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
You can read more about the modding workflow here: https://developer.valvesoftware.com/wiki/My_First_Mod
If you are familiar with the latest version of Unreal, then it's like having access to the "Games" project in your solution and only some headers from the "Engine" project.
Re: The boy who stole Half-Life 2 (2011)
#75Re: The boy who stole Half-Life 2 (2011)
#76Re: The boy who stole Half-Life 2 (2011)
#77Earlier quoted context omitted.
Okay, well that wasn't in the article, I wasn't aware. I still find Valve's response to a person admitting guilt to be pretty harsh, given that they couldn't have known about unrelated crimes.
Sure, to be clear, I also think Valve's response was over the top. Conspiring to extradite a foreigner, as a private corporation, is straight out of cyberpunk fiction. Axel's a very lucky person, all things considered. If he had been held liable for Agobot's staggering DDOS/theft/remediation costs many in this community might otherwise think it fair.
This happened to Gaius, in late 90th, for impersonating US president on the hacked White House pabx.
This happened to Casper/leader2 connecting to a shell of military US server after someone on IRC asked him to kee the connection alive.
Back in the day cyber force of USA were fighting for budget, and having hacker arrested and judged in a very advertised way was helping them get more money for their work.
Even if it means to totally disrespect internationnal procedure/law/agreement on dealing with « criminal ».
Once a foreigner puts a feet on US ground, he is totally in the hand of US officials, in disregard of any official treaties and international laws.
Anyone remembering this Russian guy arrested straight from plane when he landed in USA going to make a talk to defcon ?
Re: The boy who stole Half-Life 2 (2011)
#78Earlier quoted context omitted.
yeah that is just "let's throw random numbers to victimize ourselves even more". I don't think a lot of people downloaded the unfinished source code, compiled it, played the game and never bought the conplete game. The worst that happened were people making memes with some 3d and graphics assets which didn't cost anyrhing to Valve. Quite the opposite it was free advertising.
The justice department has absurd ways of determining how much damages were caused by unauthorized access. Kevin Mitnick talks about it in his book "Ghost in the Wires", but he was accused of causing $1.5mil in damages to DEC or Sun or something because he copied code, printed it out on paper, and kept it for himself (he didn't distribute it to anyone else). Fortunately, he was ultimately only ordered to pay a few th…
Makes perfect sense just has nothing to do with justice.
Re: The boy who stole Half-Life 2 (2011)
#79I wish more people would hack and steal code from big video game studios. It's thanks to kids like him that Source Engine games are so well-understood and easily moddable nowadays.
Re: The boy who stole Half-Life 2 (2011)
#80Earlier quoted context omitted.
Pretty sure the leak also lead them to release the Source engine's code, which was wildly successful.
They started licensing their code before the leak, e.g. to Troika Games. They never released the code publicly.