This may be obvious or well-discussed but I had an epiphany some years back when my dad, regarding my kids, said (paraphrasing), "they're not playing. 'Play' is a misleading term. They're testing the world. They're learning how things work. How gravity works. How friction holds lego together. How actions cause reactions. How friends and strangers behave when you do things. How to use language with make believe. How t…
WoW is an interesting example. I’m sure there are lessons to be learned in any activity; it’s not like structured playtime is giving you zero information to update your world model. I suppose the question is whether the “learning density” is high or low, and diverse, in video games. I spent a lot of time on single player games as a kid and am open to the idea that MMOs give you more learning (particularly social, of…
The way I'm approaching it is simply: all things in moderation. Did you go outside today? Do a bit of tidying? Spend some time at the craft table? Go nuts with Super Mario after dinner. Did you wake up and play Mario for a few hours and get cranky when your brother asked you to play outside? Might be time to press the parental finger on the scale.