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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#71
post #51

Earlier quoted context omitted.

Yikes. Imagine being so messed up that you forgot you had the headset on and became trapped in an altered world.

You’ll be back when the battery dies.

Getting interrupted mid-trip must be very annoying, or so I have heard.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#72
post #58

Earlier quoted context omitted.

Whoever manages to slip a porn application by the censors is going to clean up (financially).

If anyone is familiar in the Cyberpunk 2077 universe, it seems reminiscent of "Brain Dances". I could see an app that can play and interact with pre-recorded footage and provide the ability to view that experience in a 3D space

Dude, check out the 1995 film "Strange Days".

Re: Developer tools to create spatial experiences for Apple Vision Pro

#73
post #58

Earlier quoted context omitted.

Whoever manages to slip a porn application by the censors is going to clean up (financially).

If anyone is familiar in the Cyberpunk 2077 universe, it seems reminiscent of "Brain Dances". I could see an app that can play and interact with pre-recorded footage and provide the ability to view that experience in a 3D space

I thought that was one of the few built-in features that was advertised as shipping with Vision Pro?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#74
post #52

Earlier quoted context omitted.

Synthesia integration would be super cool

$20 worth of psilocybin would work on a shoestring budget compared to the $3500 vaporware

Synthesia [0]

[0] https://synthesiagame.com/

Re: Developer tools to create spatial experiences for Apple Vision Pro

#75
post #5

I feel very vulnerable with a device like that on my head. I've been playing with VR hardware in various iterations since the mid 80's and I haven't seen anything yet that managed to get me to overcome that feeling. As well as nausea due to lag. I wonder how this one will do but at the current price point it just isn't all that interesting, it also reminds me of the way Google Glass was introduced and hyped and what…

The form factor of the Quest Pro helps with that quite a bit, where you're essentially wearing it like a hat, and the sides and bottom of the device don't contact your face or seal out all the light. There are notorious stories of people punching through walls or TVs playing VR games, but being able to see the room in the periphery is both less distracting than you'd think and gives you enough spatial awareness to no…

> There are notorious stories of people punching through walls

Bahaha, reminds me of the time when I first got the PSVR and my friend comes over. We're playing an FPS demo that came with it (PS Worlds? I think). It's this scene where you're in the passenger seat of the car, shooting up people on motorcycles that are shooting at you. Anyway, I'm standing off to the side watching the TV when out of nowhere, my friend punches me in the face.

I happened to be standing exactly where the NPC driver was sitting in the VR world and my friend wanted to try punching the character.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#76

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future most people would have computers. I said yes. They replied they didn’t think that would ever happen. And they didn’t see, the need for it in their business, even after seeing VisiCalc. In less than 5 years, they had computers in thier business for Lotus123. And not long after, they had computers in their home. I have seen this pattern repeat many times. I have also seen many branches of computer tech die (amiga, os/2, palm….) But from my point of view “figure out what it’s for” is the ultimate computer hackers playground. And perhaps Vision Pro will be the first headset “worth criticizing” regardless of its success.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#77
post #58

Earlier quoted context omitted.

Whoever manages to slip a porn application by the censors is going to clean up (financially).

If anyone is familiar in the Cyberpunk 2077 universe, it seems reminiscent of "Brain Dances". I could see an app that can play and interact with pre-recorded footage and provide the ability to view that experience in a 3D space

Just FYI, you can just say Cyberpunk. Cyberpunk 2077 is based off of the long-running tabletop rpg Cyberpunk. Same universe, different stories/media.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#78
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

Those 150k units will be purchased by some of the most desirable customers in the world. People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.

Especially if you're first, or close to first, with a killer app with a high attach rate. I read that something like 50% of PC VR headset owners buy Beat Saber, contrast that with attach rates measured with scientific notation like 1e-3 for most mobile apps that aren't from huge megacorps. If you can make the Beat Saber equivalent for Apple's platform it could be lucrative indeed.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#79
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

They will sell more than that. At least 500K. You’re underestimating Apple’s pull. Heck buy two. Save one completely wrapped. Sell it 20 years later.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#80

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Honestly, I'm excited to start building AR-enhanced cooking experiences for Umami[1].

I worry though: is the passthrough reliable enough to use a sharp kitchen knife safely while wearing it?

[1] https://www.umami.recipes

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