I saw another player perhaps (with the same hat and clothes as mine). is this a multiplayer thing?
Summer Afternoon – A WebGL Experiment
71–80 of 205 posts
Re: Summer Afternoon – A WebGL Experiment
#72Re: Summer Afternoon – A WebGL Experiment
#73Secret hints: 1. Animal on roof 2. Animal on tree 3. Large object in trees 4. Beach goer 5. Small wooden fence room
Re: Summer Afternoon – A WebGL Experiment
#74I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?
Re: Summer Afternoon – A WebGL Experiment
#75Grow this into a more interesting place and many will come and visit. Or buy beachfront.
Re: Summer Afternoon – A WebGL Experiment
#76Re: Summer Afternoon – A WebGL Experiment
#77I love the color palette and music, really relaxing and it was a nice surprise to see it is multiplayer Works really well on Firefox for Android too!
Re: Summer Afternoon – A WebGL Experiment
#78I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?
Of course, why not?
I’ve never done any WebGL so far, hence the question. I’m even more interested now.
Thanks!
Re: Summer Afternoon – A WebGL Experiment
#79Re: Summer Afternoon – A WebGL Experiment
#80My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…