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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

71–80 of 205 posts

Re: Summer Afternoon – A WebGL Experiment

#74
post #65

I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?

Of course, why not?

Re: Summer Afternoon – A WebGL Experiment

#75
Has the seeds of a place that I'd like to keep visiting. I've already returned twice. First time I visited, I started posting here interesting things I found. But then realized these are secrets that visitors should stumble upon on their own so I deleted those comments.

Grow this into a more interesting place and many will come and visit. Or buy beachfront.

Re: Summer Afternoon – A WebGL Experiment

#78
post #65

I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?

Of course, why not?

Neat!

I’ve never done any WebGL so far, hence the question. I’m even more interested now.

Thanks!

Re: Summer Afternoon – A WebGL Experiment

#80

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…

It runs flawlessly smooth on Safari on a MacBook Air with M1!
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