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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

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Re: Persepolis of ancient Persia rendered in WebGL

#74
post #60

Earlier quoted context omitted.

The UI could have been better, but it worked and it was something I’d never seen before and it made my day. Rich web experiences like this are difficult to pull off at all. I’m glad they made it. People who write empty, sneering comments about other people’s hard work shouldn’t be allowed anywhere near computers.

Not for people on mobile phones, none of my Android devices go past the first screen, paging doesn't work at all.

My Android phone was fairly mid range when I bought it, and that was a few years ago (long enough that I don't remember now!) and it works fine for me.

Edit: I should mention that I only tried Chrome

Edit 2: Also tried Firefox on my Android device. It was noticeably slower but still worked.

Re: Persepolis of ancient Persia rendered in WebGL

#75
post #71
post #25

Scrolling broken on my phone. Stop hijacking the scrolling damnit.

It's part of the experience man. Scrolling down is used to simulate a movement forward like walking thru the scenery....

Not a great part of the experience, certainly. Needs WASD key support if nothing else. It's almost unusable with a mouse.

If you're going to make it look like a first-person perspective game, it needs to act that way.

Re: Persepolis of ancient Persia rendered in WebGL

#79
post #43

Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.

I think it was good in this case. They wanted to present a guided tour. May be they could have added buttons but this journey was nice overall.

Then just record a video.

Presenting an interactive experience and then taking away all control from the user and replacing it with an extremely frustrating navigation mode (hint, not everyone is using a phone/tablet or laptop touchpad - try to scroll that much with a mouse!) is just stupid and completely wasting the potential of the medium.

Re: Persepolis of ancient Persia rendered in WebGL

#80
post #60

Earlier quoted context omitted.

The UI could have been better, but it worked and it was something I’d never seen before and it made my day. Rich web experiences like this are difficult to pull off at all. I’m glad they made it. People who write empty, sneering comments about other people’s hard work shouldn’t be allowed anywhere near computers.

Not for people on mobile phones, none of my Android devices go past the first screen, paging doesn't work at all.

It needs very unreasonable amount of scrolling.
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